Physics2D: Add BoxCollider2D class

This commit is contained in:
Lynix
2016-10-17 17:53:34 +02:00
parent d530ca22e0
commit f18a84810f
3 changed files with 78 additions and 1 deletions

View File

@@ -10,6 +10,37 @@
namespace Nz
{
Collider2D::~Collider2D() = default;
/******************************** BoxCollider2D *********************************/
BoxCollider2D::BoxCollider2D(const Vector2f& size, float radius) :
BoxCollider2D(Rectf(-size.x / 2.f, -size.y / 2.f, size.x / 2.f, size.y / 2.f), radius)
{
}
BoxCollider2D::BoxCollider2D(const Rectf& rect, float radius) :
m_rect(rect),
m_radius(radius)
{
}
float BoxCollider2D::ComputeInertialMatrix(float mass) const
{
return static_cast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y + m_rect.height, m_rect.x + m_rect.width, m_rect.y)));
}
ColliderType2D BoxCollider2D::GetType() const
{
return ColliderType2D_Box;
}
std::vector<cpShape*> BoxCollider2D::CreateShapes(RigidBody2D* body) const
{
std::vector<cpShape*> shapes;
shapes.push_back(cpBoxShapeNew2(body->GetHandle(), cpBBNew(m_rect.x, m_rect.y + m_rect.height, m_rect.x + m_rect.width, m_rect.y), m_radius));
return shapes;
}
/******************************** CircleCollider2D *********************************/
@@ -21,7 +52,7 @@ namespace Nz
float CircleCollider2D::ComputeInertialMatrix(float mass) const
{
return cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y));
return static_cast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)));
}
ColliderType2D CircleCollider2D::GetType() const