Physics2D: Add BoxCollider2D class
This commit is contained in:
parent
d530ca22e0
commit
f18a84810f
|
|
@ -11,6 +11,7 @@
|
||||||
#include <Nazara/Core/ObjectRef.hpp>
|
#include <Nazara/Core/ObjectRef.hpp>
|
||||||
#include <Nazara/Core/ObjectLibrary.hpp>
|
#include <Nazara/Core/ObjectLibrary.hpp>
|
||||||
#include <Nazara/Core/Signal.hpp>
|
#include <Nazara/Core/Signal.hpp>
|
||||||
|
#include <Nazara/Math/Rect.hpp>
|
||||||
#include <Nazara/Math/Vector2.hpp>
|
#include <Nazara/Math/Vector2.hpp>
|
||||||
#include <Nazara/Physics2D/Config.hpp>
|
#include <Nazara/Physics2D/Config.hpp>
|
||||||
#include <Nazara/Physics2D/Enums.hpp>
|
#include <Nazara/Physics2D/Enums.hpp>
|
||||||
|
|
@ -55,6 +56,32 @@ namespace Nz
|
||||||
static Collider2DLibrary::LibraryMap s_library;
|
static Collider2DLibrary::LibraryMap s_library;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class BoxCollider2D;
|
||||||
|
|
||||||
|
using BoxCollider2DConstRef = ObjectRef<const BoxCollider2D>;
|
||||||
|
using BoxCollider2DRef = ObjectRef<BoxCollider2D>;
|
||||||
|
|
||||||
|
class NAZARA_PHYSICS2D_API BoxCollider2D : public Collider2D
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BoxCollider2D(const Vector2f& size, float radius = 0.f);
|
||||||
|
BoxCollider2D(const Rectf& rect, float radius = 0.f);
|
||||||
|
|
||||||
|
float ComputeInertialMatrix(float mass) const override;
|
||||||
|
|
||||||
|
inline const Rectf& GetRect() const;
|
||||||
|
inline Vector2f GetSize() const;
|
||||||
|
ColliderType2D GetType() const override;
|
||||||
|
|
||||||
|
template<typename... Args> static BoxCollider2DRef New(Args&&... args);
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<cpShape*> CreateShapes(RigidBody2D* body) const override;
|
||||||
|
|
||||||
|
Rectf m_rect;
|
||||||
|
float m_radius;
|
||||||
|
};
|
||||||
|
|
||||||
class CircleCollider2D;
|
class CircleCollider2D;
|
||||||
|
|
||||||
using CircleCollider2DConstRef = ObjectRef<const CircleCollider2D>;
|
using CircleCollider2DConstRef = ObjectRef<const CircleCollider2D>;
|
||||||
|
|
|
||||||
|
|
@ -7,6 +7,25 @@
|
||||||
|
|
||||||
namespace Nz
|
namespace Nz
|
||||||
{
|
{
|
||||||
|
inline const Rectf& BoxCollider2D::GetRect() const
|
||||||
|
{
|
||||||
|
return m_rect;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Vector2f BoxCollider2D::GetSize() const
|
||||||
|
{
|
||||||
|
return m_rect.GetLengths();
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename... Args>
|
||||||
|
BoxCollider2DRef BoxCollider2D::New(Args&&... args)
|
||||||
|
{
|
||||||
|
std::unique_ptr<BoxCollider2D> object(new BoxCollider2D(std::forward<Args>(args)...));
|
||||||
|
object->SetPersistent(false);
|
||||||
|
|
||||||
|
return object.release();
|
||||||
|
}
|
||||||
|
|
||||||
inline float CircleCollider2D::GetRadius() const
|
inline float CircleCollider2D::GetRadius() const
|
||||||
{
|
{
|
||||||
return m_radius;
|
return m_radius;
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,37 @@
|
||||||
namespace Nz
|
namespace Nz
|
||||||
{
|
{
|
||||||
Collider2D::~Collider2D() = default;
|
Collider2D::~Collider2D() = default;
|
||||||
|
|
||||||
|
/******************************** BoxCollider2D *********************************/
|
||||||
|
|
||||||
|
BoxCollider2D::BoxCollider2D(const Vector2f& size, float radius) :
|
||||||
|
BoxCollider2D(Rectf(-size.x / 2.f, -size.y / 2.f, size.x / 2.f, size.y / 2.f), radius)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
BoxCollider2D::BoxCollider2D(const Rectf& rect, float radius) :
|
||||||
|
m_rect(rect),
|
||||||
|
m_radius(radius)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
float BoxCollider2D::ComputeInertialMatrix(float mass) const
|
||||||
|
{
|
||||||
|
return static_cast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y + m_rect.height, m_rect.x + m_rect.width, m_rect.y)));
|
||||||
|
}
|
||||||
|
|
||||||
|
ColliderType2D BoxCollider2D::GetType() const
|
||||||
|
{
|
||||||
|
return ColliderType2D_Box;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<cpShape*> BoxCollider2D::CreateShapes(RigidBody2D* body) const
|
||||||
|
{
|
||||||
|
std::vector<cpShape*> shapes;
|
||||||
|
shapes.push_back(cpBoxShapeNew2(body->GetHandle(), cpBBNew(m_rect.x, m_rect.y + m_rect.height, m_rect.x + m_rect.width, m_rect.y), m_radius));
|
||||||
|
|
||||||
|
return shapes;
|
||||||
|
}
|
||||||
|
|
||||||
/******************************** CircleCollider2D *********************************/
|
/******************************** CircleCollider2D *********************************/
|
||||||
|
|
||||||
|
|
@ -21,7 +52,7 @@ namespace Nz
|
||||||
|
|
||||||
float CircleCollider2D::ComputeInertialMatrix(float mass) const
|
float CircleCollider2D::ComputeInertialMatrix(float mass) const
|
||||||
{
|
{
|
||||||
return cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y));
|
return static_cast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)));
|
||||||
}
|
}
|
||||||
|
|
||||||
ColliderType2D CircleCollider2D::GetType() const
|
ColliderType2D CircleCollider2D::GetType() const
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue