Add initial support for shader binding sets (WIP)
This commit is contained in:
@@ -39,7 +39,7 @@ namespace Nz
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inline void BindIndexBuffer(GLuint indexBuffer, UInt64 offset = 0);
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inline void BindPipeline(const OpenGLRenderPipeline* pipeline);
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inline void BindShaderBinding(const OpenGLShaderBinding* binding);
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inline void BindShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding);
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inline void BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset = 0);
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inline void CopyBuffer(GLuint source, GLuint target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
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@@ -102,10 +102,10 @@ namespace Nz
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GLuint indexBuffer = 0;
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const OpenGLRenderPipeline* pipeline = nullptr;
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const OpenGLShaderBinding* shaderBindings = nullptr;
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UInt64 indexBufferOffset;
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std::optional<Recti> scissorRegion;
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std::optional<Recti> viewportRegion;
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std::vector<std::pair<const OpenGLRenderPipelineLayout*, const OpenGLShaderBinding*>> shaderBindings;
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std::vector<VertexBuffer> vertexBuffers;
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bool shouldFlipY = false;
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};
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@@ -44,9 +44,12 @@ namespace Nz
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m_currentStates.pipeline = pipeline;
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}
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inline void OpenGLCommandBuffer::BindShaderBinding(const OpenGLShaderBinding* binding)
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inline void OpenGLCommandBuffer::BindShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding)
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{
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m_currentStates.shaderBindings = binding;
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if (set >= m_currentStates.shaderBindings.size())
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m_currentStates.shaderBindings.resize(set + 1);
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m_currentStates.shaderBindings[set] = std::make_pair(&pipelineLayout, binding);
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}
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inline void OpenGLCommandBuffer::BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset)
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@@ -28,7 +28,8 @@ namespace Nz
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void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) override;
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void BindPipeline(const RenderPipeline& pipeline) override;
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void BindShaderBinding(const ShaderBinding& binding) override;
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void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
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void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
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void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) override;
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void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
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@@ -40,7 +40,7 @@ namespace Nz
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std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
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std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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@@ -14,6 +14,7 @@
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#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
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#include <Nazara/Shader/GlslWriter.hpp>
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#include <memory>
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#include <type_traits>
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#include <vector>
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@@ -30,13 +31,11 @@ namespace Nz
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OpenGLRenderPipelineLayout(OpenGLRenderPipelineLayout&&) = delete;
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~OpenGLRenderPipelineLayout();
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ShaderBindingPtr AllocateShaderBinding() override;
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ShaderBindingPtr AllocateShaderBinding(UInt32 setIndex) override;
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inline const GlslWriter::BindingMapping& GetBindingMapping() const;
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inline const RenderPipelineLayoutInfo& GetLayoutInfo() const;
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inline std::size_t GetTextureDescriptorCount() const;
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inline std::size_t GetUniformBufferDescriptorCount() const;
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OpenGLRenderPipelineLayout& operator=(const OpenGLRenderPipelineLayout&) = delete;
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OpenGLRenderPipelineLayout& operator=(OpenGLRenderPipelineLayout&&) = delete;
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@@ -46,17 +45,15 @@ namespace Nz
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struct UniformBufferDescriptor;
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DescriptorPool& AllocatePool();
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ShaderBindingPtr AllocateFromPool(std::size_t poolIndex);
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TextureDescriptor& GetTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t textureIndex);
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UniformBufferDescriptor& GetUniformBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t uniformBufferIndex);
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ShaderBindingPtr AllocateFromPool(std::size_t poolIndex, UInt32 setIndex);
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template<typename F> void ForEachDescriptor(std::size_t poolIndex, std::size_t bindingIndex, F&& functor);
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TextureDescriptor& GetTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex);
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UniformBufferDescriptor& GetUniformBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex);
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void Release(ShaderBinding& binding);
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inline void TryToShrink();
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static constexpr UInt32 InvalidIndex = 0xFFFFFFFF;
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struct TextureDescriptor
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{
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UInt32 bindingIndex = InvalidIndex;
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GLuint texture;
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GLuint sampler;
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GL::TextureTarget textureTarget;
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@@ -64,25 +61,25 @@ namespace Nz
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struct UniformBufferDescriptor
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{
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UInt32 bindingIndex = InvalidIndex;
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GLuint buffer;
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GLintptr offset;
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GLsizeiptr size;
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};
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using Descriptor = std::variant<std::monostate, TextureDescriptor, UniformBufferDescriptor>;
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struct DescriptorPool
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{
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using BindingStorage = std::aligned_storage_t<sizeof(OpenGLShaderBinding), alignof(OpenGLShaderBinding)>;
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Bitset<UInt64> freeBindings;
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std::vector<TextureDescriptor> textureDescriptor;
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std::vector<UniformBufferDescriptor> uniformBufferDescriptor;
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std::vector<Descriptor> descriptors;
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std::unique_ptr<BindingStorage[]> storage;
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};
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std::size_t m_textureDescriptorCount;
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std::size_t m_uniformBufferDescriptorCount;
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std::size_t m_maxDescriptorCount;
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std::vector<DescriptorPool> m_descriptorPools;
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GlslWriter::BindingMapping m_bindingMapping;
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RenderPipelineLayoutInfo m_layoutInfo;
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};
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}
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@@ -7,19 +7,32 @@
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namespace Nz
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{
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inline const GlslWriter::BindingMapping& OpenGLRenderPipelineLayout::GetBindingMapping() const
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{
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return m_bindingMapping;
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}
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inline const RenderPipelineLayoutInfo& OpenGLRenderPipelineLayout::GetLayoutInfo() const
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{
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return m_layoutInfo;
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}
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inline std::size_t OpenGLRenderPipelineLayout::GetTextureDescriptorCount() const
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template<typename F>
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void OpenGLRenderPipelineLayout::ForEachDescriptor(std::size_t poolIndex, std::size_t bindingIndex, F&& functor)
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{
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return m_textureDescriptorCount;
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}
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assert(poolIndex < m_descriptorPools.size());
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auto& pool = m_descriptorPools[poolIndex];
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assert(!pool.freeBindings.Test(bindingIndex));
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inline std::size_t OpenGLRenderPipelineLayout::GetUniformBufferDescriptorCount() const
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{
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return m_uniformBufferDescriptorCount;
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for (std::size_t descriptorIndex = 0; descriptorIndex < m_maxDescriptorCount; ++descriptorIndex)
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{
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std::visit([&](auto&& arg)
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{
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if constexpr (!std::is_same_v<std::decay_t<decltype(arg)>, std::monostate>)
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functor(UInt32(descriptorIndex), arg);
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},
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pool.descriptors[bindingIndex * m_maxDescriptorCount + descriptorIndex]);
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}
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}
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inline void OpenGLRenderPipelineLayout::TryToShrink()
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@@ -24,7 +24,7 @@ namespace Nz
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OpenGLShaderBinding(OpenGLShaderBinding&&) = delete;
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~OpenGLShaderBinding() = default;
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void Apply(const GL::Context& context) const;
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void Apply(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 setIndex, const GL::Context& context) const;
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inline std::size_t GetBindingIndex() const;
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inline std::size_t GetPoolIndex() const;
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@@ -11,8 +11,10 @@
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Shader.hpp>
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <Nazara/Shader/GlslWriter.hpp>
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <vector>
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namespace Nz
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@@ -20,30 +22,40 @@ namespace Nz
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class NAZARA_OPENGLRENDERER_API OpenGLShaderModule : public ShaderModule
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{
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public:
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struct Shader;
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OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states = {});
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OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states = {});
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OpenGLShaderModule(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const ShaderWriter::States& states = {});
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OpenGLShaderModule(const OpenGLShaderModule&) = delete;
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OpenGLShaderModule(OpenGLShaderModule&&) noexcept = default;
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~OpenGLShaderModule() = default;
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inline const std::vector<Shader>& GetShaders() const;
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ShaderStageTypeFlags Attach(GL::Program& program, const GlslWriter::BindingMapping& bindingMapping) const;
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OpenGLShaderModule& operator=(const OpenGLShaderModule&) = delete;
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OpenGLShaderModule& operator=(OpenGLShaderModule&&) noexcept = default;
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struct Shader
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{
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ShaderStageType stage;
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GL::Shader shader;
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};
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private:
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void Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
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void Create(OpenGLDevice& device, ShaderStageTypeFlags shaderStages, ShaderAst::Statement& shaderAst, const ShaderWriter::States& states);
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static void CheckCompilationStatus(GL::Shader& shader);
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struct GlslShader
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{
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std::string sourceCode;
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};
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struct ShaderStatement
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{
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std::shared_ptr<ShaderAst::Statement> ast;
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};
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struct Shader
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{
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ShaderStageType stage;
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std::variant<GlslShader, ShaderStatement> shader;
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};
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OpenGLDevice& m_device;
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ShaderWriter::States m_states;
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std::vector<Shader> m_shaders;
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};
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}
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@@ -7,10 +7,6 @@
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namespace Nz
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{
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inline auto OpenGLShaderModule::GetShaders() const -> const std::vector<Shader>&
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{
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return m_shaders;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@@ -21,6 +21,7 @@ namespace Nz
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class Framebuffer;
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class RenderPass;
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class RenderPipeline;
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class RenderPipelineLayout;
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class ShaderBinding;
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class Texture;
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@@ -41,7 +42,8 @@ namespace Nz
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virtual void BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
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virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
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virtual void BindShaderBinding(const ShaderBinding& binding) = 0;
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virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
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inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
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@@ -21,9 +21,10 @@ namespace Nz
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{
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struct Binding
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{
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UInt32 setIndex;
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UInt32 bindingIndex;
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ShaderBindingType type;
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ShaderStageTypeFlags shaderStageFlags;
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unsigned int index;
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};
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std::vector<Binding> bindings;
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@@ -35,7 +36,7 @@ namespace Nz
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RenderPipelineLayout() = default;
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virtual ~RenderPipelineLayout();
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virtual ShaderBindingPtr AllocateShaderBinding() = 0;
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virtual ShaderBindingPtr AllocateShaderBinding(UInt32 setIndex) = 0;
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};
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}
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@@ -29,6 +29,7 @@ namespace Nz
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Layout, //< Struct layout (struct only) - has argument style
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Location, //< Location (struct member only) - has argument index
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Option, //< Conditional compilation option - has argument expr
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Set, //< Binding set (external var only) - has argument index
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};
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enum class BinaryType
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@@ -83,7 +83,7 @@ namespace Nz::ShaderAst
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struct StructMember
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{
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std::optional<BuiltinEntry> builtin;
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std::optional<unsigned int> locationIndex;
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std::optional<UInt32> locationIndex;
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std::string name;
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ExpressionType type;
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};
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@@ -252,7 +252,8 @@ namespace Nz::ShaderAst
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struct ExternalVar
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{
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std::optional<unsigned int> bindingIndex;
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std::optional<UInt32> bindingIndex;
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std::optional<UInt32> bindingSet;
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std::string name;
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ExpressionType type;
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};
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@@ -22,6 +22,7 @@ namespace Nz
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class NAZARA_SHADER_API GlslWriter : public ShaderWriter, public ShaderAst::ExpressionVisitorExcept, public ShaderAst::StatementVisitorExcept
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{
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public:
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using BindingMapping = std::unordered_map<UInt64 /* set | binding */, unsigned /*glBinding*/>;
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struct Environment;
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using ExtSupportCallback = std::function<bool(const std::string_view& name)>;
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@@ -30,8 +31,8 @@ namespace Nz
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GlslWriter(GlslWriter&&) = delete;
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~GlslWriter() = default;
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inline std::string Generate(ShaderAst::Statement& shader, const States& states = {});
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std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const States& states = {});
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inline std::string Generate(ShaderAst::Statement& shader, const BindingMapping& bindingMapping, const States& states = {});
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std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const BindingMapping& bindingMapping, const States& states = {});
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void SetEnv(Environment environment);
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@@ -12,9 +12,9 @@ namespace Nz
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{
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}
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inline std::string GlslWriter::Generate(ShaderAst::Statement& shader, const States& states)
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inline std::string GlslWriter::Generate(ShaderAst::Statement& shader, const BindingMapping& bindingMapping, const States& states)
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{
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return Generate(std::nullopt, shader, states);
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return Generate(std::nullopt, shader, bindingMapping, states);
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}
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}
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@@ -44,6 +44,7 @@ namespace Nz
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struct EntryAttribute;
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struct LayoutAttribute;
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struct LocationAttribute;
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struct SetAttribute;
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void Append(const ShaderAst::ExpressionType& type);
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void Append(const ShaderAst::IdentifierType& identifierType);
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@@ -57,6 +58,8 @@ namespace Nz
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template<typename T> void Append(const T& param);
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template<typename T1, typename T2, typename... Args> void Append(const T1& firstParam, const T2& secondParam, Args&&... params);
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template<typename... Args> void AppendAttributes(bool appendLine, Args&&... params);
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template<typename T> void AppendAttributesInternal(bool& first, const T& param);
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template<typename T1, typename T2, typename... Rest> void AppendAttributesInternal(bool& first, const T1& firstParam, const T2& secondParam, Rest&&... params);
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void AppendAttribute(BindingAttribute binding);
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void AppendAttribute(BuiltinAttribute builtin);
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void AppendAttribute(DepthWriteAttribute depthWrite);
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@@ -64,6 +67,7 @@ namespace Nz
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void AppendAttribute(EntryAttribute entry);
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void AppendAttribute(LayoutAttribute layout);
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void AppendAttribute(LocationAttribute location);
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void AppendAttribute(SetAttribute location);
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void AppendCommentSection(const std::string& section);
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void AppendField(std::size_t structIndex, const ShaderAst::ExpressionPtr* memberIndices, std::size_t remainingMembers);
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void AppendHeader();
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@@ -38,6 +38,7 @@
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#include <Nazara/VulkanRenderer/VulkanCommandBuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
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#include <Nazara/VulkanRenderer/VulkanCommandPool.hpp>
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#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
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#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
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#include <Nazara/VulkanRenderer/VulkanFramebuffer.hpp>
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#include <Nazara/VulkanRenderer/VulkanMultipleFramebuffer.hpp>
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@@ -29,7 +29,8 @@ namespace Nz
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void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) override;
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void BindPipeline(const RenderPipeline& pipeline) override;
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void BindShaderBinding(const ShaderBinding& binding) override;
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void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
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void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
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void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) override;
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void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
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@@ -0,0 +1,58 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANDESCRIPTORSETLAYOUTCACHE_HPP
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#define NAZARA_VULKANRENDERER_VULKANDESCRIPTORSETLAYOUTCACHE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSetLayout.hpp>
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#include <unordered_map>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
namespace Vk
|
||||
{
|
||||
class Device;
|
||||
}
|
||||
|
||||
struct VulkanDescriptorSetLayoutInfo
|
||||
{
|
||||
VkDescriptorSetLayoutCreateFlags createFlags = 0;
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings;
|
||||
};
|
||||
|
||||
struct VulkanDescriptorSetLayoutBindingHasher
|
||||
{
|
||||
inline std::size_t operator()(const VulkanDescriptorSetLayoutInfo& layoutInfo) const;
|
||||
};
|
||||
|
||||
struct VulkanDescriptorSetLayoutBindingEqual
|
||||
{
|
||||
inline bool operator()(const VulkanDescriptorSetLayoutInfo& lhs, const VulkanDescriptorSetLayoutInfo& rhs) const;
|
||||
};
|
||||
|
||||
class VulkanDescriptorSetLayoutCache
|
||||
{
|
||||
public:
|
||||
inline VulkanDescriptorSetLayoutCache(Vk::Device& device);
|
||||
~VulkanDescriptorSetLayoutCache() = default;
|
||||
|
||||
inline void Clear();
|
||||
|
||||
inline const Vk::DescriptorSetLayout& Get(const VulkanDescriptorSetLayoutInfo& layoutInfo) const;
|
||||
|
||||
private:
|
||||
using Cache = std::unordered_map<VulkanDescriptorSetLayoutInfo, Vk::DescriptorSetLayout, VulkanDescriptorSetLayoutBindingHasher, VulkanDescriptorSetLayoutBindingEqual>;
|
||||
|
||||
mutable Cache m_cache;
|
||||
Vk::Device& m_device;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.inl>
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,84 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Vulkan Renderer"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
|
||||
#include <Nazara/VulkanRenderer/Utils.hpp>
|
||||
#include <stdexcept>
|
||||
#include <Nazara/VulkanRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline std::size_t VulkanDescriptorSetLayoutBindingHasher::operator()(const VulkanDescriptorSetLayoutInfo& layoutInfo) const
|
||||
{
|
||||
std::size_t hash = 0;
|
||||
HashCombine(hash, layoutInfo.createFlags);
|
||||
for (const auto& binding : layoutInfo.bindings)
|
||||
{
|
||||
HashCombine(hash, binding.binding);
|
||||
HashCombine(hash, binding.descriptorCount);
|
||||
HashCombine(hash, binding.descriptorType);
|
||||
HashCombine(hash, binding.pImmutableSamplers);
|
||||
HashCombine(hash, binding.stageFlags);
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
inline bool VulkanDescriptorSetLayoutBindingEqual::operator()(const VulkanDescriptorSetLayoutInfo& lhs, const VulkanDescriptorSetLayoutInfo& rhs) const
|
||||
{
|
||||
if (lhs.createFlags != rhs.createFlags)
|
||||
return false;
|
||||
|
||||
if (lhs.bindings.size() != rhs.bindings.size())
|
||||
return false;
|
||||
|
||||
for (std::size_t i = 0; i < lhs.bindings.size(); ++i)
|
||||
{
|
||||
const auto& lhsBinding = lhs.bindings[i];
|
||||
const auto& bindingRhs = rhs.bindings[i];
|
||||
|
||||
if (lhsBinding.binding != bindingRhs.binding)
|
||||
return false;
|
||||
|
||||
if (lhsBinding.descriptorCount != bindingRhs.descriptorCount)
|
||||
return false;
|
||||
|
||||
if (lhsBinding.descriptorType != bindingRhs.descriptorType)
|
||||
return false;
|
||||
|
||||
if (lhsBinding.pImmutableSamplers != bindingRhs.pImmutableSamplers)
|
||||
return false;
|
||||
|
||||
if (lhsBinding.stageFlags != bindingRhs.stageFlags)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline VulkanDescriptorSetLayoutCache::VulkanDescriptorSetLayoutCache(Vk::Device& device) :
|
||||
m_device(device)
|
||||
{
|
||||
}
|
||||
|
||||
inline void VulkanDescriptorSetLayoutCache::Clear()
|
||||
{
|
||||
m_cache.clear();
|
||||
}
|
||||
|
||||
inline const Vk::DescriptorSetLayout& VulkanDescriptorSetLayoutCache::Get(const VulkanDescriptorSetLayoutInfo& layoutInfo) const
|
||||
{
|
||||
auto it = m_cache.find(layoutInfo);
|
||||
if (it != m_cache.end())
|
||||
return it->second;
|
||||
|
||||
Vk::DescriptorSetLayout setLayout;
|
||||
if (!setLayout.Create(m_device, UInt32(layoutInfo.bindings.size()), layoutInfo.bindings.data(), layoutInfo.createFlags))
|
||||
throw std::runtime_error("failed to create descriptor set layout: " + TranslateVulkanError(setLayout.GetLastErrorCode()));
|
||||
|
||||
return m_cache.emplace(layoutInfo, std::move(setLayout)).first->second;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/VulkanRenderer/DebugOff.hpp>
|
||||
@@ -31,20 +31,19 @@ namespace Nz
|
||||
VulkanRenderPipelineLayout() = default;
|
||||
~VulkanRenderPipelineLayout();
|
||||
|
||||
ShaderBindingPtr AllocateShaderBinding() override;
|
||||
ShaderBindingPtr AllocateShaderBinding(UInt32 setIndex) override;
|
||||
|
||||
bool Create(Vk::Device& device, RenderPipelineLayoutInfo layoutInfo);
|
||||
|
||||
inline Vk::Device* GetDevice() const;
|
||||
|
||||
inline const Vk::DescriptorSetLayout& GetDescriptorSetLayout() const;
|
||||
inline const Vk::PipelineLayout& GetPipelineLayout() const;
|
||||
|
||||
private:
|
||||
struct DescriptorPool;
|
||||
|
||||
DescriptorPool& AllocatePool();
|
||||
ShaderBindingPtr AllocateFromPool(std::size_t poolIndex);
|
||||
ShaderBindingPtr AllocateFromPool(std::size_t poolIndex, UInt32 setIndex);
|
||||
void Release(ShaderBinding& binding);
|
||||
inline void TryToShrink();
|
||||
|
||||
@@ -59,7 +58,7 @@ namespace Nz
|
||||
|
||||
MovablePtr<Vk::Device> m_device;
|
||||
std::vector<DescriptorPool> m_descriptorPools;
|
||||
Vk::DescriptorSetLayout m_descriptorSetLayout;
|
||||
std::vector<const Vk::DescriptorSetLayout*> m_descriptorSetLayouts;
|
||||
Vk::PipelineLayout m_pipelineLayout;
|
||||
RenderPipelineLayoutInfo m_layoutInfo;
|
||||
};
|
||||
|
||||
@@ -12,11 +12,6 @@ namespace Nz
|
||||
return m_device.Get();
|
||||
}
|
||||
|
||||
inline const Vk::DescriptorSetLayout& VulkanRenderPipelineLayout::GetDescriptorSetLayout() const
|
||||
{
|
||||
return m_descriptorSetLayout;
|
||||
}
|
||||
|
||||
inline const Vk::PipelineLayout& VulkanRenderPipelineLayout::GetPipelineLayout() const
|
||||
{
|
||||
return m_pipelineLayout;
|
||||
|
||||
@@ -23,6 +23,8 @@ VK_DEFINE_HANDLE(VmaAllocation)
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class VulkanDescriptorSetLayoutCache;
|
||||
|
||||
namespace Vk
|
||||
{
|
||||
class AutoCommandBuffer;
|
||||
@@ -46,18 +48,17 @@ namespace Nz
|
||||
bool Create(const Vk::PhysicalDevice& deviceInfo, const VkDeviceCreateInfo& createInfo, const VkAllocationCallbacks* allocator = nullptr);
|
||||
inline void Destroy();
|
||||
|
||||
inline UInt32 GetDefaultFamilyIndex(QueueType queueType) const;
|
||||
const VulkanDescriptorSetLayoutCache& GetDescriptorSetLayoutCache() const;
|
||||
inline const std::vector<QueueFamilyInfo>& GetEnabledQueues() const;
|
||||
inline const QueueList& GetEnabledQueues(UInt32 familyQueue) const;
|
||||
|
||||
QueueHandle GetQueue(UInt32 queueFamilyIndex, UInt32 queueIndex);
|
||||
inline Instance& GetInstance();
|
||||
inline const Instance& GetInstance() const;
|
||||
inline VkResult GetLastErrorCode() const;
|
||||
inline VmaAllocator GetMemoryAllocator() const;
|
||||
inline VkPhysicalDevice GetPhysicalDevice() const;
|
||||
inline const Vk::PhysicalDevice& GetPhysicalDeviceInfo() const;
|
||||
|
||||
inline UInt32 GetDefaultFamilyIndex(QueueType queueType) const;
|
||||
QueueHandle GetQueue(UInt32 queueFamilyIndex, UInt32 queueIndex);
|
||||
|
||||
inline bool IsExtensionLoaded(const std::string& extensionName);
|
||||
inline bool IsLayerLoaded(const std::string& layerName);
|
||||
@@ -75,13 +76,6 @@ namespace Nz
|
||||
|
||||
#include <Nazara/VulkanRenderer/Wrapper/DeviceFunctions.hpp>
|
||||
|
||||
struct QueueInfo
|
||||
{
|
||||
QueueFamilyInfo* familyInfo;
|
||||
VkQueue queue;
|
||||
float priority;
|
||||
};
|
||||
|
||||
struct QueueFamilyInfo
|
||||
{
|
||||
QueueList queues;
|
||||
@@ -91,6 +85,13 @@ namespace Nz
|
||||
UInt32 timestampValidBits;
|
||||
};
|
||||
|
||||
struct QueueInfo
|
||||
{
|
||||
QueueFamilyInfo* familyInfo;
|
||||
VkQueue queue;
|
||||
float priority;
|
||||
};
|
||||
|
||||
static constexpr UInt32 InvalidQueue = std::numeric_limits<UInt32>::max();
|
||||
|
||||
private:
|
||||
|
||||
@@ -8,92 +8,89 @@
|
||||
#include <Nazara/VulkanRenderer/Wrapper/Instance.hpp>
|
||||
#include <Nazara/VulkanRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
namespace Nz::Vk
|
||||
{
|
||||
namespace Vk
|
||||
inline UInt32 Device::GetDefaultFamilyIndex(QueueType queueType) const
|
||||
{
|
||||
inline const std::vector<Device::QueueFamilyInfo>& Device::GetEnabledQueues() const
|
||||
return m_defaultQueues[UnderlyingCast(queueType)];
|
||||
}
|
||||
|
||||
inline const std::vector<Device::QueueFamilyInfo>& Device::GetEnabledQueues() const
|
||||
{
|
||||
return m_enabledQueuesInfos;
|
||||
}
|
||||
|
||||
inline const Device::QueueList& Device::GetEnabledQueues(UInt32 familyQueue) const
|
||||
{
|
||||
NazaraAssert(familyQueue < m_enabledQueuesInfos.size(), "Invalid family queue");
|
||||
|
||||
return *m_queuesByFamily[familyQueue];
|
||||
}
|
||||
|
||||
inline Instance& Device::GetInstance()
|
||||
{
|
||||
return m_instance;
|
||||
}
|
||||
|
||||
inline const Instance& Device::GetInstance() const
|
||||
{
|
||||
return m_instance;
|
||||
}
|
||||
|
||||
inline VkResult Device::GetLastErrorCode() const
|
||||
{
|
||||
return m_lastErrorCode;
|
||||
}
|
||||
|
||||
inline VmaAllocator Device::GetMemoryAllocator() const
|
||||
{
|
||||
return m_memAllocator;
|
||||
}
|
||||
|
||||
inline VkPhysicalDevice Device::GetPhysicalDevice() const
|
||||
{
|
||||
return m_physicalDevice->physDevice;
|
||||
}
|
||||
|
||||
inline const Vk::PhysicalDevice& Device::GetPhysicalDeviceInfo() const
|
||||
{
|
||||
return *m_physicalDevice;
|
||||
}
|
||||
|
||||
inline bool Device::IsExtensionLoaded(const std::string& extensionName)
|
||||
{
|
||||
return m_loadedExtensions.count(extensionName) > 0;
|
||||
}
|
||||
|
||||
inline bool Device::IsLayerLoaded(const std::string& layerName)
|
||||
{
|
||||
return m_loadedLayers.count(layerName) > 0;
|
||||
}
|
||||
|
||||
inline bool Device::WaitForIdle()
|
||||
{
|
||||
m_lastErrorCode = vkDeviceWaitIdle(m_device);
|
||||
if (m_lastErrorCode != VkResult::VK_SUCCESS)
|
||||
{
|
||||
return m_enabledQueuesInfos;
|
||||
NazaraError("Failed to wait for device idle: " + TranslateVulkanError(m_lastErrorCode));
|
||||
return false;
|
||||
}
|
||||
|
||||
inline const Device::QueueList& Device::GetEnabledQueues(UInt32 familyQueue) const
|
||||
{
|
||||
NazaraAssert(familyQueue < m_enabledQueuesInfos.size(), "Invalid family queue");
|
||||
return true;
|
||||
}
|
||||
|
||||
return *m_queuesByFamily[familyQueue];
|
||||
}
|
||||
inline Device::operator VkDevice()
|
||||
{
|
||||
return m_device;
|
||||
}
|
||||
|
||||
inline Instance& Device::GetInstance()
|
||||
{
|
||||
return m_instance;
|
||||
}
|
||||
|
||||
inline const Instance& Device::GetInstance() const
|
||||
{
|
||||
return m_instance;
|
||||
}
|
||||
|
||||
inline VkResult Device::GetLastErrorCode() const
|
||||
{
|
||||
return m_lastErrorCode;
|
||||
}
|
||||
|
||||
inline VmaAllocator Device::GetMemoryAllocator() const
|
||||
{
|
||||
return m_memAllocator;
|
||||
}
|
||||
|
||||
inline VkPhysicalDevice Device::GetPhysicalDevice() const
|
||||
{
|
||||
return m_physicalDevice->physDevice;
|
||||
}
|
||||
|
||||
inline const Vk::PhysicalDevice& Device::GetPhysicalDeviceInfo() const
|
||||
{
|
||||
return *m_physicalDevice;
|
||||
}
|
||||
|
||||
inline UInt32 Device::GetDefaultFamilyIndex(QueueType queueType) const
|
||||
{
|
||||
return m_defaultQueues[UnderlyingCast(queueType)];
|
||||
}
|
||||
|
||||
inline bool Device::IsExtensionLoaded(const std::string& extensionName)
|
||||
{
|
||||
return m_loadedExtensions.count(extensionName) > 0;
|
||||
}
|
||||
|
||||
inline bool Device::IsLayerLoaded(const std::string& layerName)
|
||||
{
|
||||
return m_loadedLayers.count(layerName) > 0;
|
||||
}
|
||||
|
||||
inline bool Device::WaitForIdle()
|
||||
{
|
||||
m_lastErrorCode = vkDeviceWaitIdle(m_device);
|
||||
if (m_lastErrorCode != VkResult::VK_SUCCESS)
|
||||
{
|
||||
NazaraError("Failed to wait for device idle: " + TranslateVulkanError(m_lastErrorCode));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline Device::operator VkDevice()
|
||||
{
|
||||
return m_device;
|
||||
}
|
||||
|
||||
inline PFN_vkVoidFunction Device::GetProcAddr(const char* name)
|
||||
{
|
||||
PFN_vkVoidFunction func = m_instance.GetDeviceProcAddr(m_device, name);
|
||||
if (!func)
|
||||
NazaraError("Failed to get " + std::string(name) + " address");
|
||||
inline PFN_vkVoidFunction Device::GetProcAddr(const char* name)
|
||||
{
|
||||
PFN_vkVoidFunction func = m_instance.GetDeviceProcAddr(m_device, name);
|
||||
if (!func)
|
||||
NazaraError("Failed to get " + std::string(name) + " address");
|
||||
|
||||
return func;
|
||||
}
|
||||
return func;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,42 +13,39 @@
|
||||
#include <vulkan/vulkan_core.h>
|
||||
#include <string>
|
||||
|
||||
namespace Nz
|
||||
namespace Nz::Vk
|
||||
{
|
||||
namespace Vk
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
class DeviceObject
|
||||
{
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
class DeviceObject
|
||||
{
|
||||
public:
|
||||
DeviceObject();
|
||||
DeviceObject(const DeviceObject&) = delete;
|
||||
DeviceObject(DeviceObject&& object) noexcept;
|
||||
~DeviceObject();
|
||||
public:
|
||||
DeviceObject();
|
||||
DeviceObject(const DeviceObject&) = delete;
|
||||
DeviceObject(DeviceObject&& object) noexcept;
|
||||
~DeviceObject();
|
||||
|
||||
bool Create(Device& device, const CreateInfo& createInfo, const VkAllocationCallbacks* allocator = nullptr);
|
||||
void Destroy();
|
||||
bool Create(Device& device, const CreateInfo& createInfo, const VkAllocationCallbacks* allocator = nullptr);
|
||||
void Destroy();
|
||||
|
||||
bool IsValid() const;
|
||||
bool IsValid() const;
|
||||
|
||||
Device* GetDevice() const;
|
||||
VkResult GetLastErrorCode() const;
|
||||
Device* GetDevice() const;
|
||||
VkResult GetLastErrorCode() const;
|
||||
|
||||
void SetDebugName(const char* name);
|
||||
void SetDebugName(const std::string& name);
|
||||
void SetDebugName(const char* name);
|
||||
void SetDebugName(const std::string& name);
|
||||
|
||||
DeviceObject& operator=(const DeviceObject&) = delete;
|
||||
DeviceObject& operator=(DeviceObject&& object) noexcept;
|
||||
DeviceObject& operator=(const DeviceObject&) = delete;
|
||||
DeviceObject& operator=(DeviceObject&& object) noexcept;
|
||||
|
||||
operator VkType() const;
|
||||
operator VkType() const;
|
||||
|
||||
protected:
|
||||
MovablePtr<Device> m_device;
|
||||
VkAllocationCallbacks m_allocator;
|
||||
VkType m_handle;
|
||||
mutable VkResult m_lastErrorCode;
|
||||
};
|
||||
}
|
||||
protected:
|
||||
MovablePtr<Device> m_device;
|
||||
VkAllocationCallbacks m_allocator;
|
||||
VkType m_handle;
|
||||
mutable VkResult m_lastErrorCode;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/VulkanRenderer/Wrapper/DeviceObject.inl>
|
||||
|
||||
@@ -8,126 +8,123 @@
|
||||
#include <type_traits>
|
||||
#include <Nazara/VulkanRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
namespace Nz::Vk
|
||||
{
|
||||
namespace Vk
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
DeviceObject<C, VkType, CreateInfo, ObjectType>::DeviceObject() :
|
||||
m_handle(VK_NULL_HANDLE)
|
||||
{
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
DeviceObject<C, VkType, CreateInfo, ObjectType>::DeviceObject() :
|
||||
m_handle(VK_NULL_HANDLE)
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
DeviceObject<C, VkType, CreateInfo, ObjectType>::DeviceObject(DeviceObject&& object) noexcept :
|
||||
m_device(std::move(object.m_device)),
|
||||
m_allocator(object.m_allocator),
|
||||
m_handle(object.m_handle),
|
||||
m_lastErrorCode(object.m_lastErrorCode)
|
||||
{
|
||||
object.m_handle = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
DeviceObject<C, VkType, CreateInfo, ObjectType>::~DeviceObject()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
bool DeviceObject<C, VkType, CreateInfo, ObjectType>::Create(Device& device, const CreateInfo& createInfo, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
Destroy();
|
||||
|
||||
m_device = &device;
|
||||
m_lastErrorCode = C::CreateHelper(*m_device, &createInfo, allocator, &m_handle);
|
||||
if (m_lastErrorCode != VkResult::VK_SUCCESS)
|
||||
{
|
||||
NazaraError("Failed to create Vulkan object: " + TranslateVulkanError(m_lastErrorCode));
|
||||
return false;
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
DeviceObject<C, VkType, CreateInfo, ObjectType>::DeviceObject(DeviceObject&& object) noexcept :
|
||||
m_device(std::move(object.m_device)),
|
||||
m_allocator(object.m_allocator),
|
||||
m_handle(object.m_handle),
|
||||
m_lastErrorCode(object.m_lastErrorCode)
|
||||
// Store the allocator to access them when needed
|
||||
if (allocator)
|
||||
m_allocator = *allocator;
|
||||
else
|
||||
m_allocator.pfnAllocation = nullptr;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
void DeviceObject<C, VkType, CreateInfo, ObjectType>::Destroy()
|
||||
{
|
||||
if (IsValid())
|
||||
{
|
||||
object.m_handle = VK_NULL_HANDLE;
|
||||
C::DestroyHelper(*m_device, m_handle, (m_allocator.pfnAllocation) ? &m_allocator : nullptr);
|
||||
m_handle = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
DeviceObject<C, VkType, CreateInfo, ObjectType>::~DeviceObject()
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
bool DeviceObject<C, VkType, CreateInfo, ObjectType>::IsValid() const
|
||||
{
|
||||
return m_handle != VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
Device* DeviceObject<C, VkType, CreateInfo, ObjectType>::GetDevice() const
|
||||
{
|
||||
return m_device;
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
VkResult DeviceObject<C, VkType, CreateInfo, ObjectType>::GetLastErrorCode() const
|
||||
{
|
||||
return m_lastErrorCode;
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
void DeviceObject<C, VkType, CreateInfo, ObjectType>::SetDebugName(const char* name)
|
||||
{
|
||||
if (m_device->vkSetDebugUtilsObjectNameEXT)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
VkDebugUtilsObjectNameInfoEXT debugName = {
|
||||
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
nullptr,
|
||||
ObjectType,
|
||||
0,
|
||||
name
|
||||
};
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
bool DeviceObject<C, VkType, CreateInfo, ObjectType>::Create(Device& device, const CreateInfo& createInfo, const VkAllocationCallbacks* allocator)
|
||||
{
|
||||
Destroy();
|
||||
|
||||
m_device = &device;
|
||||
m_lastErrorCode = C::CreateHelper(*m_device, &createInfo, allocator, &m_handle);
|
||||
if (m_lastErrorCode != VkResult::VK_SUCCESS)
|
||||
{
|
||||
NazaraError("Failed to create Vulkan object: " + TranslateVulkanError(m_lastErrorCode));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Store the allocator to access them when needed
|
||||
if (allocator)
|
||||
m_allocator = *allocator;
|
||||
if constexpr (std::is_pointer_v<VkType>)
|
||||
debugName.objectHandle = static_cast<UInt64>(reinterpret_cast<std::uintptr_t>(m_handle));
|
||||
else
|
||||
m_allocator.pfnAllocation = nullptr;
|
||||
debugName.objectHandle = static_cast<UInt64>(m_handle);
|
||||
|
||||
return true;
|
||||
m_device->vkSetDebugUtilsObjectNameEXT(*m_device, &debugName);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
void DeviceObject<C, VkType, CreateInfo, ObjectType>::Destroy()
|
||||
{
|
||||
if (IsValid())
|
||||
{
|
||||
C::DestroyHelper(*m_device, m_handle, (m_allocator.pfnAllocation) ? &m_allocator : nullptr);
|
||||
m_handle = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
void DeviceObject<C, VkType, CreateInfo, ObjectType>::SetDebugName(const std::string& name)
|
||||
{
|
||||
return SetDebugName(name.data());
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
bool DeviceObject<C, VkType, CreateInfo, ObjectType>::IsValid() const
|
||||
{
|
||||
return m_handle != VK_NULL_HANDLE;
|
||||
}
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
auto DeviceObject<C, VkType, CreateInfo, ObjectType>::operator=(DeviceObject&& object) noexcept -> DeviceObject&
|
||||
{
|
||||
std::swap(m_allocator, object.m_allocator);
|
||||
std::swap(m_device, object.m_device);
|
||||
std::swap(m_handle, object.m_handle);
|
||||
std::swap(m_lastErrorCode, object.m_lastErrorCode);
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
Device* DeviceObject<C, VkType, CreateInfo, ObjectType>::GetDevice() const
|
||||
{
|
||||
return m_device;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
VkResult DeviceObject<C, VkType, CreateInfo, ObjectType>::GetLastErrorCode() const
|
||||
{
|
||||
return m_lastErrorCode;
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
void DeviceObject<C, VkType, CreateInfo, ObjectType>::SetDebugName(const char* name)
|
||||
{
|
||||
if (m_device->vkSetDebugUtilsObjectNameEXT)
|
||||
{
|
||||
VkDebugUtilsObjectNameInfoEXT debugName = {
|
||||
VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
|
||||
nullptr,
|
||||
ObjectType,
|
||||
0,
|
||||
name
|
||||
};
|
||||
|
||||
if constexpr (std::is_pointer_v<VkType>)
|
||||
debugName.objectHandle = static_cast<UInt64>(reinterpret_cast<std::uintptr_t>(m_handle));
|
||||
else
|
||||
debugName.objectHandle = static_cast<UInt64>(m_handle);
|
||||
|
||||
m_device->vkSetDebugUtilsObjectNameEXT(*m_device, &debugName);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
void DeviceObject<C, VkType, CreateInfo, ObjectType>::SetDebugName(const std::string& name)
|
||||
{
|
||||
return SetDebugName(name.data());
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
auto DeviceObject<C, VkType, CreateInfo, ObjectType>::operator=(DeviceObject&& object) noexcept -> DeviceObject&
|
||||
{
|
||||
std::swap(m_allocator, object.m_allocator);
|
||||
std::swap(m_device, object.m_device);
|
||||
std::swap(m_handle, object.m_handle);
|
||||
std::swap(m_lastErrorCode, object.m_lastErrorCode);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
DeviceObject<C, VkType, CreateInfo, ObjectType>::operator VkType() const
|
||||
{
|
||||
return m_handle;
|
||||
}
|
||||
template<typename C, typename VkType, typename CreateInfo, VkObjectType ObjectType>
|
||||
DeviceObject<C, VkType, CreateInfo, ObjectType>::operator VkType() const
|
||||
{
|
||||
return m_handle;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user