Add initial support for shader binding sets (WIP)
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@@ -28,7 +28,8 @@ namespace Nz
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void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) override;
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void BindPipeline(const RenderPipeline& pipeline) override;
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void BindShaderBinding(const ShaderBinding& binding) override;
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void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
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void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
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void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) override;
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void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
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