Add initial support for shader binding sets (WIP)
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@@ -24,7 +24,7 @@ namespace Nz
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OpenGLShaderBinding(OpenGLShaderBinding&&) = delete;
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~OpenGLShaderBinding() = default;
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void Apply(const GL::Context& context) const;
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void Apply(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 setIndex, const GL::Context& context) const;
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inline std::size_t GetBindingIndex() const;
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inline std::size_t GetPoolIndex() const;
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