Add initial support for shader binding sets (WIP)

This commit is contained in:
Jérôme Leclercq
2021-06-14 22:35:05 +02:00
parent 815a7b0c62
commit f22b501e25
53 changed files with 885 additions and 511 deletions

View File

@@ -7,10 +7,6 @@
namespace Nz
{
inline auto OpenGLShaderModule::GetShaders() const -> const std::vector<Shader>&
{
return m_shaders;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>