Add initial support for shader binding sets (WIP)
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@@ -7,10 +7,6 @@
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namespace Nz
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{
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inline auto OpenGLShaderModule::GetShaders() const -> const std::vector<Shader>&
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{
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return m_shaders;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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