Add initial support for shader binding sets (WIP)
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@@ -21,6 +21,7 @@ namespace Nz
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class Framebuffer;
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class RenderPass;
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class RenderPipeline;
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class RenderPipelineLayout;
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class ShaderBinding;
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class Texture;
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@@ -41,7 +42,8 @@ namespace Nz
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virtual void BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
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virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
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virtual void BindShaderBinding(const ShaderBinding& binding) = 0;
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virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
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inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
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