Add initial support for shader binding sets (WIP)
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@@ -21,9 +21,10 @@ namespace Nz
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{
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struct Binding
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{
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UInt32 setIndex;
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UInt32 bindingIndex;
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ShaderBindingType type;
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ShaderStageTypeFlags shaderStageFlags;
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unsigned int index;
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};
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std::vector<Binding> bindings;
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@@ -35,7 +36,7 @@ namespace Nz
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RenderPipelineLayout() = default;
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virtual ~RenderPipelineLayout();
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virtual ShaderBindingPtr AllocateShaderBinding() = 0;
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virtual ShaderBindingPtr AllocateShaderBinding(UInt32 setIndex) = 0;
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};
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}
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