Add initial support for shader binding sets (WIP)

This commit is contained in:
Jérôme Leclercq
2021-06-14 22:35:05 +02:00
parent 815a7b0c62
commit f22b501e25
53 changed files with 885 additions and 511 deletions

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@@ -29,6 +29,7 @@ namespace Nz
Layout, //< Struct layout (struct only) - has argument style
Location, //< Location (struct member only) - has argument index
Option, //< Conditional compilation option - has argument expr
Set, //< Binding set (external var only) - has argument index
};
enum class BinaryType

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@@ -83,7 +83,7 @@ namespace Nz::ShaderAst
struct StructMember
{
std::optional<BuiltinEntry> builtin;
std::optional<unsigned int> locationIndex;
std::optional<UInt32> locationIndex;
std::string name;
ExpressionType type;
};

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@@ -252,7 +252,8 @@ namespace Nz::ShaderAst
struct ExternalVar
{
std::optional<unsigned int> bindingIndex;
std::optional<UInt32> bindingIndex;
std::optional<UInt32> bindingSet;
std::string name;
ExpressionType type;
};

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@@ -22,6 +22,7 @@ namespace Nz
class NAZARA_SHADER_API GlslWriter : public ShaderWriter, public ShaderAst::ExpressionVisitorExcept, public ShaderAst::StatementVisitorExcept
{
public:
using BindingMapping = std::unordered_map<UInt64 /* set | binding */, unsigned /*glBinding*/>;
struct Environment;
using ExtSupportCallback = std::function<bool(const std::string_view& name)>;
@@ -30,8 +31,8 @@ namespace Nz
GlslWriter(GlslWriter&&) = delete;
~GlslWriter() = default;
inline std::string Generate(ShaderAst::Statement& shader, const States& states = {});
std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const States& states = {});
inline std::string Generate(ShaderAst::Statement& shader, const BindingMapping& bindingMapping, const States& states = {});
std::string Generate(std::optional<ShaderStageType> shaderStage, ShaderAst::Statement& shader, const BindingMapping& bindingMapping, const States& states = {});
void SetEnv(Environment environment);

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@@ -12,9 +12,9 @@ namespace Nz
{
}
inline std::string GlslWriter::Generate(ShaderAst::Statement& shader, const States& states)
inline std::string GlslWriter::Generate(ShaderAst::Statement& shader, const BindingMapping& bindingMapping, const States& states)
{
return Generate(std::nullopt, shader, states);
return Generate(std::nullopt, shader, bindingMapping, states);
}
}

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@@ -44,6 +44,7 @@ namespace Nz
struct EntryAttribute;
struct LayoutAttribute;
struct LocationAttribute;
struct SetAttribute;
void Append(const ShaderAst::ExpressionType& type);
void Append(const ShaderAst::IdentifierType& identifierType);
@@ -57,6 +58,8 @@ namespace Nz
template<typename T> void Append(const T& param);
template<typename T1, typename T2, typename... Args> void Append(const T1& firstParam, const T2& secondParam, Args&&... params);
template<typename... Args> void AppendAttributes(bool appendLine, Args&&... params);
template<typename T> void AppendAttributesInternal(bool& first, const T& param);
template<typename T1, typename T2, typename... Rest> void AppendAttributesInternal(bool& first, const T1& firstParam, const T2& secondParam, Rest&&... params);
void AppendAttribute(BindingAttribute binding);
void AppendAttribute(BuiltinAttribute builtin);
void AppendAttribute(DepthWriteAttribute depthWrite);
@@ -64,6 +67,7 @@ namespace Nz
void AppendAttribute(EntryAttribute entry);
void AppendAttribute(LayoutAttribute layout);
void AppendAttribute(LocationAttribute location);
void AppendAttribute(SetAttribute location);
void AppendCommentSection(const std::string& section);
void AppendField(std::size_t structIndex, const ShaderAst::ExpressionPtr* memberIndices, std::size_t remainingMembers);
void AppendHeader();