Add initial support for shader binding sets (WIP)
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@@ -252,7 +252,8 @@ namespace Nz::ShaderAst
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struct ExternalVar
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{
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std::optional<unsigned int> bindingIndex;
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std::optional<UInt32> bindingIndex;
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std::optional<UInt32> bindingSet;
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std::string name;
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ExpressionType type;
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};
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