Add initial support for shader binding sets (WIP)

This commit is contained in:
Jérôme Leclercq
2021-06-14 22:35:05 +02:00
parent 815a7b0c62
commit f22b501e25
53 changed files with 885 additions and 511 deletions

View File

@@ -12,9 +12,9 @@ namespace Nz
{
}
inline std::string GlslWriter::Generate(ShaderAst::Statement& shader, const States& states)
inline std::string GlslWriter::Generate(ShaderAst::Statement& shader, const BindingMapping& bindingMapping, const States& states)
{
return Generate(std::nullopt, shader, states);
return Generate(std::nullopt, shader, bindingMapping, states);
}
}