Add initial support for shader binding sets (WIP)
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@@ -12,9 +12,9 @@ namespace Nz
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{
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}
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inline std::string GlslWriter::Generate(ShaderAst::Statement& shader, const States& states)
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inline std::string GlslWriter::Generate(ShaderAst::Statement& shader, const BindingMapping& bindingMapping, const States& states)
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{
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return Generate(std::nullopt, shader, states);
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return Generate(std::nullopt, shader, bindingMapping, states);
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}
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}
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