Add initial support for shader binding sets (WIP)
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@@ -12,11 +12,6 @@ namespace Nz
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return m_device.Get();
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}
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inline const Vk::DescriptorSetLayout& VulkanRenderPipelineLayout::GetDescriptorSetLayout() const
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{
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return m_descriptorSetLayout;
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}
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inline const Vk::PipelineLayout& VulkanRenderPipelineLayout::GetPipelineLayout() const
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{
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return m_pipelineLayout;
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