Add initial support for shader binding sets (WIP)
This commit is contained in:
@@ -8,92 +8,89 @@
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#include <Nazara/VulkanRenderer/Wrapper/Instance.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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namespace Nz::Vk
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{
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namespace Vk
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inline UInt32 Device::GetDefaultFamilyIndex(QueueType queueType) const
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{
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inline const std::vector<Device::QueueFamilyInfo>& Device::GetEnabledQueues() const
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return m_defaultQueues[UnderlyingCast(queueType)];
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}
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inline const std::vector<Device::QueueFamilyInfo>& Device::GetEnabledQueues() const
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{
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return m_enabledQueuesInfos;
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}
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inline const Device::QueueList& Device::GetEnabledQueues(UInt32 familyQueue) const
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{
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NazaraAssert(familyQueue < m_enabledQueuesInfos.size(), "Invalid family queue");
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return *m_queuesByFamily[familyQueue];
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}
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inline Instance& Device::GetInstance()
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{
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return m_instance;
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}
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inline const Instance& Device::GetInstance() const
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{
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return m_instance;
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}
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inline VkResult Device::GetLastErrorCode() const
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{
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return m_lastErrorCode;
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}
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inline VmaAllocator Device::GetMemoryAllocator() const
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{
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return m_memAllocator;
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}
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inline VkPhysicalDevice Device::GetPhysicalDevice() const
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{
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return m_physicalDevice->physDevice;
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}
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inline const Vk::PhysicalDevice& Device::GetPhysicalDeviceInfo() const
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{
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return *m_physicalDevice;
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}
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inline bool Device::IsExtensionLoaded(const std::string& extensionName)
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{
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return m_loadedExtensions.count(extensionName) > 0;
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}
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inline bool Device::IsLayerLoaded(const std::string& layerName)
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{
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return m_loadedLayers.count(layerName) > 0;
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}
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inline bool Device::WaitForIdle()
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{
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m_lastErrorCode = vkDeviceWaitIdle(m_device);
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if (m_lastErrorCode != VkResult::VK_SUCCESS)
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{
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return m_enabledQueuesInfos;
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NazaraError("Failed to wait for device idle: " + TranslateVulkanError(m_lastErrorCode));
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return false;
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}
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inline const Device::QueueList& Device::GetEnabledQueues(UInt32 familyQueue) const
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{
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NazaraAssert(familyQueue < m_enabledQueuesInfos.size(), "Invalid family queue");
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return true;
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}
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return *m_queuesByFamily[familyQueue];
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}
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inline Device::operator VkDevice()
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{
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return m_device;
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}
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inline Instance& Device::GetInstance()
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{
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return m_instance;
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}
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inline const Instance& Device::GetInstance() const
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{
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return m_instance;
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}
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inline VkResult Device::GetLastErrorCode() const
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{
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return m_lastErrorCode;
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}
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inline VmaAllocator Device::GetMemoryAllocator() const
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{
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return m_memAllocator;
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}
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inline VkPhysicalDevice Device::GetPhysicalDevice() const
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{
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return m_physicalDevice->physDevice;
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}
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inline const Vk::PhysicalDevice& Device::GetPhysicalDeviceInfo() const
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{
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return *m_physicalDevice;
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}
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inline UInt32 Device::GetDefaultFamilyIndex(QueueType queueType) const
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{
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return m_defaultQueues[UnderlyingCast(queueType)];
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}
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inline bool Device::IsExtensionLoaded(const std::string& extensionName)
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{
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return m_loadedExtensions.count(extensionName) > 0;
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}
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inline bool Device::IsLayerLoaded(const std::string& layerName)
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{
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return m_loadedLayers.count(layerName) > 0;
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}
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inline bool Device::WaitForIdle()
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{
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m_lastErrorCode = vkDeviceWaitIdle(m_device);
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if (m_lastErrorCode != VkResult::VK_SUCCESS)
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{
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NazaraError("Failed to wait for device idle: " + TranslateVulkanError(m_lastErrorCode));
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return false;
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}
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return true;
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}
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inline Device::operator VkDevice()
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{
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return m_device;
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}
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inline PFN_vkVoidFunction Device::GetProcAddr(const char* name)
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{
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PFN_vkVoidFunction func = m_instance.GetDeviceProcAddr(m_device, name);
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if (!func)
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NazaraError("Failed to get " + std::string(name) + " address");
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inline PFN_vkVoidFunction Device::GetProcAddr(const char* name)
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{
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PFN_vkVoidFunction func = m_instance.GetDeviceProcAddr(m_device, name);
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if (!func)
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NazaraError("Failed to get " + std::string(name) + " address");
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return func;
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}
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return func;
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}
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}
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