Changed default recursion level of icospheres

When used with PrimitiveList


Former-commit-id: b0010d2eb22535c7a2574f76546dc5d42ab4da5a
This commit is contained in:
Lynix 2013-06-05 19:48:18 +02:00
parent 4f55f37496
commit f233db0b4e
1 changed files with 1 additions and 1 deletions

View File

@ -21,7 +21,7 @@ class NAZARA_API NzPrimitiveList
void AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void AddCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity());
void AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void AddIcoSphere(float size, unsigned int recursionLevel = 1, const NzMatrix4f& matrix = NzMatrix4f::Identity());
void AddIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& matrix = NzMatrix4f::Identity());
void AddIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void AddPlane(const NzPlanef& plane, const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U));
void AddPlane(const NzVector3f& position, const NzVector3f& normal, const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U));