Changed default recursion level of icospheres
When used with PrimitiveList Former-commit-id: b0010d2eb22535c7a2574f76546dc5d42ab4da5a
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@ -21,7 +21,7 @@ class NAZARA_API NzPrimitiveList
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void AddBox(const NzVector3f& lengths, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel = 1, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel = 3, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddPlane(const NzPlanef& plane, const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U));
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void AddPlane(const NzVector3f& position, const NzVector3f& normal, const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U));
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