Renderer: Add release queue to fix deletion while use
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parent
51ecff2912
commit
f280cff0a2
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@ -44,7 +44,7 @@ namespace Nz
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private:
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std::size_t m_currentFrame;
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std::shared_ptr<OpenGLDevice> m_device;
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std::vector<OpenGLRenderImage> m_renderImage;
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std::vector<std::unique_ptr<OpenGLRenderImage>> m_renderImage;
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std::unique_ptr<GL::Context> m_context;
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OpenGLRenderPass m_renderPass;
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OpenGLWindowFramebuffer m_framebuffer;
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@ -10,13 +10,13 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/RenderImage.hpp>
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#include <functional>
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namespace Nz
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{
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class CommandBuffer;
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class CommandBufferBuilder;
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class RenderImage;
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class UploadPool;
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class NAZARA_RENDERER_API RenderFrame
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@ -34,10 +34,13 @@ namespace Nz
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inline bool IsFramebufferInvalidated() const;
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void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) ;
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template<typename T> void PushForRelease(T&& value);
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template<typename F> void PushReleaseCallback(F&& releaseCallback);
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void Present();
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void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) ;
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inline explicit operator bool();
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RenderFrame& operator=(const RenderFrame&) = delete;
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@ -23,6 +23,21 @@ namespace Nz
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return m_framebufferInvalidation;
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}
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template<typename T>
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void RenderFrame::PushForRelease(T&& value)
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{
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return PushReleaseCallback([v = std::forward<T>(value)] {});
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}
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template<typename F>
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void RenderFrame::PushReleaseCallback(F&& releaseCallback)
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{
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if (!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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m_image->PushReleaseCallback(std::forward<F>(releaseCallback));
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}
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inline RenderFrame::operator bool()
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{
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return m_image != nullptr;
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@ -21,12 +21,19 @@ namespace Nz
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class NAZARA_RENDERER_API RenderImage
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{
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public:
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class Releasable;
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template<typename T> class ReleasableLambda;
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virtual ~RenderImage();
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virtual void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) = 0;
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inline void FlushReleaseQueue();
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virtual UploadPool& GetUploadPool() = 0;
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template<typename F> void PushReleaseCallback(F&& callback);
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virtual void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) = 0;
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virtual void Present() = 0;
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@ -34,7 +41,41 @@ namespace Nz
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protected:
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RenderImage() = default;
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RenderImage(const RenderImage&) = delete;
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RenderImage(RenderImage&&) = default;
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RenderImage(RenderImage&&) = delete;
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private:
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static constexpr std::size_t BlockSize = 4 * 1024;
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using Block = std::vector<UInt8>;
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std::vector<Releasable*> m_releaseQueue;
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std::vector<Block> m_releaseMemoryPool;
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};
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class NAZARA_RENDERER_API RenderImage::Releasable
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{
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public:
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virtual ~Releasable();
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virtual void Release() = 0;
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};
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template<typename T>
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class RenderImage::ReleasableLambda : public Releasable
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{
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public:
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template<typename U> ReleasableLambda(U&& lambda);
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ReleasableLambda(const ReleasableLambda&) = delete;
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ReleasableLambda(ReleasableLambda&&) = delete;
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~ReleasableLambda() = default;
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void Release() override;
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ReleasableLambda& operator=(const ReleasableLambda&) = delete;
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ReleasableLambda& operator=(ReleasableLambda&&) = delete;
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private:
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T m_lambda;
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};
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}
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@ -3,10 +3,91 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderImage.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Core/MemoryHelper.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline void RenderImage::FlushReleaseQueue()
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{
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for (Releasable* releasable : m_releaseQueue)
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{
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releasable->Release();
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PlacementDestroy(releasable);
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}
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m_releaseQueue.clear();
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for (auto& memoryblock : m_releaseMemoryPool)
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memoryblock.clear();
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}
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template<typename F>
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void RenderImage::PushReleaseCallback(F&& callback)
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{
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using Functor = ReleasableLambda<std::remove_cv_t<std::remove_reference_t<F>>>;
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constexpr std::size_t functorSize = sizeof(Functor);
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constexpr std::size_t functorAlignment = alignof(Functor);
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// Try to minimize lost space
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struct
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{
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Block* block = nullptr;
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UInt64 alignedOffset = 0;
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UInt64 lostSpace = 0;
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} bestBlock;
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for (Block& block : m_releaseMemoryPool)
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{
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std::size_t freeOffset = block.size();
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UInt64 alignedOffset = Align(freeOffset, functorAlignment);
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if (alignedOffset + functorSize > block.capacity())
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continue; //< Not enough space
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UInt64 lostSpace = alignedOffset - freeOffset;
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if (!bestBlock.block || lostSpace < bestBlock.lostSpace)
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{
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bestBlock.block = █
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bestBlock.alignedOffset = alignedOffset;
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bestBlock.lostSpace = lostSpace;
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}
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}
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// No block found, allocate a new one
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if (!bestBlock.block)
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{
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Block newBlock;
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newBlock.reserve(BlockSize);
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bestBlock.block = &m_releaseMemoryPool.emplace_back(std::move(newBlock));
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bestBlock.alignedOffset = 0;
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bestBlock.lostSpace = 0;
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}
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Block& targetBlock = *bestBlock.block;
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targetBlock.resize(bestBlock.alignedOffset + functorSize);
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Functor* releasable = reinterpret_cast<Functor*>(&targetBlock[bestBlock.alignedOffset]);
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PlacementNew(releasable, std::forward<F>(callback));
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m_releaseQueue.push_back(releasable);
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}
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template<typename T>
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template<typename U>
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RenderImage::ReleasableLambda<T>::ReleasableLambda(U&& lambda) :
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m_lambda(std::forward<U>(lambda))
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{
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}
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template<typename T>
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void RenderImage::ReleasableLambda<T>::Release()
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{
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m_lambda();
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@ -74,7 +74,7 @@ namespace Nz
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std::shared_ptr<VulkanDevice> m_device;
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std::size_t m_currentFrame;
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std::vector<Vk::Fence*> m_inflightFences;
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std::vector<VulkanRenderImage> m_concurrentImageData;
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std::vector<std::unique_ptr<VulkanRenderImage>> m_concurrentImageData;
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Vk::DeviceMemory m_depthBufferMemory;
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Vk::Image m_depthBuffer;
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Vk::ImageView m_depthBufferView;
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@ -36,13 +36,13 @@ namespace Nz
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inline Vk::Semaphore& GetRenderFinishedSemaphore();
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VulkanUploadPool& GetUploadPool() override;
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void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) override;
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void SubmitCommandBuffer(VkCommandBuffer commandBuffer, QueueTypeFlags queueTypeFlags);
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void Present() override;
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inline void Reset(UInt32 imageIndex);
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void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) override;
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void SubmitCommandBuffer(VkCommandBuffer commandBuffer, QueueTypeFlags queueTypeFlags);
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VulkanRenderImage& operator=(const VulkanRenderImage&) = delete;
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VulkanRenderImage& operator=(VulkanRenderImage&&) = delete;
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@ -7,7 +7,7 @@
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namespace Nz
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{
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inline Vk::Fence& Nz::VulkanRenderImage::GetInFlightFence()
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inline Vk::Fence& VulkanRenderImage::GetInFlightFence()
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{
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return m_inFlightFence;
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}
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@ -29,6 +29,8 @@ namespace Nz
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inline void VulkanRenderImage::Reset(UInt32 imageIndex)
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{
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FlushReleaseQueue();
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m_graphicalCommandsBuffers.clear();
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m_currentCommandBuffer = 0;
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m_imageIndex = imageIndex;
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@ -45,7 +45,7 @@ namespace Nz
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if (!regenerateCommandBuffer)
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continue;
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passData.commandBuffer.reset(); //< Release command buffer resources before reallocating it
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renderFrame.PushForRelease(std::move(passData.commandBuffer));
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passData.commandBuffer = m_commandPool->BuildCommandBuffer([&](CommandBufferBuilder& builder)
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{
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for (auto& textureTransition : passData.transitions)
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@ -35,6 +35,7 @@ namespace Nz
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{
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m_owner.Present();
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m_uploadPool.Reset();
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FlushReleaseQueue();
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}
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void OpenGLRenderImage::SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags /*queueTypeFlags*/)
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@ -33,7 +33,7 @@ namespace Nz
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m_size = size;
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}
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return RenderFrame(&m_renderImage[m_currentFrame], invalidateFramebuffer);
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return RenderFrame(m_renderImage[m_currentFrame].get(), invalidateFramebuffer);
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}
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bool OpenGLRenderWindow::Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters)
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@ -55,7 +55,7 @@ namespace Nz
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m_renderImage.reserve(RenderImageCount);
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for (std::size_t i = 0; i < RenderImageCount; ++i)
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m_renderImage.emplace_back(*this);
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m_renderImage.emplace_back(std::make_unique<OpenGLRenderImage>(*this));
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return true;
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}
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@ -7,5 +7,10 @@
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namespace Nz
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{
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RenderImage::~RenderImage() = default;
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RenderImage::~RenderImage()
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{
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FlushReleaseQueue();
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}
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RenderImage::Releasable::~Releasable() = default;
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}
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@ -57,7 +57,7 @@ namespace Nz
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invalidateFramebuffer = true;
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}
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VulkanRenderImage& currentFrame = m_concurrentImageData[m_currentFrame];
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VulkanRenderImage& currentFrame = *m_concurrentImageData[m_currentFrame];
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Vk::Fence& inFlightFence = currentFrame.GetInFlightFence();
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// Wait until previous rendering to this image has been done
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@ -564,7 +564,7 @@ namespace Nz
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m_concurrentImageData.reserve(imageCount);
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for (std::size_t i = 0; i < imageCount; ++i)
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m_concurrentImageData.emplace_back(*this);
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m_concurrentImageData.emplace_back(std::make_unique<VulkanRenderImage>(*this));
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}
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return true;
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