Renderer: Add release queue to fix deletion while use
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@@ -44,7 +44,7 @@ namespace Nz
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private:
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std::size_t m_currentFrame;
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std::shared_ptr<OpenGLDevice> m_device;
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std::vector<OpenGLRenderImage> m_renderImage;
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std::vector<std::unique_ptr<OpenGLRenderImage>> m_renderImage;
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std::unique_ptr<GL::Context> m_context;
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OpenGLRenderPass m_renderPass;
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OpenGLWindowFramebuffer m_framebuffer;
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