Renderer: Add release queue to fix deletion while use

This commit is contained in:
Jérôme Leclercq
2021-05-14 02:04:47 +02:00
parent 51ecff2912
commit f280cff0a2
13 changed files with 163 additions and 15 deletions

View File

@@ -21,12 +21,19 @@ namespace Nz
class NAZARA_RENDERER_API RenderImage
{
public:
class Releasable;
template<typename T> class ReleasableLambda;
virtual ~RenderImage();
virtual void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) = 0;
inline void FlushReleaseQueue();
virtual UploadPool& GetUploadPool() = 0;
template<typename F> void PushReleaseCallback(F&& callback);
virtual void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) = 0;
virtual void Present() = 0;
@@ -34,7 +41,41 @@ namespace Nz
protected:
RenderImage() = default;
RenderImage(const RenderImage&) = delete;
RenderImage(RenderImage&&) = default;
RenderImage(RenderImage&&) = delete;
private:
static constexpr std::size_t BlockSize = 4 * 1024;
using Block = std::vector<UInt8>;
std::vector<Releasable*> m_releaseQueue;
std::vector<Block> m_releaseMemoryPool;
};
class NAZARA_RENDERER_API RenderImage::Releasable
{
public:
virtual ~Releasable();
virtual void Release() = 0;
};
template<typename T>
class RenderImage::ReleasableLambda : public Releasable
{
public:
template<typename U> ReleasableLambda(U&& lambda);
ReleasableLambda(const ReleasableLambda&) = delete;
ReleasableLambda(ReleasableLambda&&) = delete;
~ReleasableLambda() = default;
void Release() override;
ReleasableLambda& operator=(const ReleasableLambda&) = delete;
ReleasableLambda& operator=(ReleasableLambda&&) = delete;
private:
T m_lambda;
};
}