Renderer: Add release queue to fix deletion while use
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@@ -74,7 +74,7 @@ namespace Nz
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std::shared_ptr<VulkanDevice> m_device;
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std::size_t m_currentFrame;
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std::vector<Vk::Fence*> m_inflightFences;
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std::vector<VulkanRenderImage> m_concurrentImageData;
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std::vector<std::unique_ptr<VulkanRenderImage>> m_concurrentImageData;
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Vk::DeviceMemory m_depthBufferMemory;
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Vk::Image m_depthBuffer;
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Vk::ImageView m_depthBufferView;
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