Math/Matrix4: Remove implicit conversion to pointer
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@ -12,6 +12,7 @@
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#include <Nazara/Core/TypeTag.hpp>
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#include <Nazara/Math/Angle.hpp>
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#include <Nazara/Math/Config.hpp>
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#include <cstddef>
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#include <string>
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namespace Nz
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@ -100,11 +101,11 @@ namespace Nz
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Matrix4& Transpose();
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operator T* ();
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operator const T* () const;
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T& operator()(std::size_t x, std::size_t y);
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T operator()(std::size_t x, std::size_t y) const;
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T& operator()(unsigned int x, unsigned int y);
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T operator()(unsigned int x, unsigned int y) const;
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T& operator[](std::size_t i);
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T operator[](std::size_t i) const;
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Matrix4& operator=(const Matrix4& matrix) = default;
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@ -1287,80 +1287,64 @@ namespace Nz
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return *this;
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}
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/*!
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* \brief Converts matrix to pointer to its own data
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* \return A pointer to the own data
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*
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* \remark Access to index greather than 15 is undefined behavior
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*/
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template<typename T>
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Matrix4<T>::operator T* ()
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{
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return &m11;
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}
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/*!
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* \brief Converts matrix to pointer to its own data
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* \return A constant pointer to the own data
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*
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* \remark Access to index greather than 15 is undefined behavior
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*/
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template<typename T>
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Matrix4<T>::operator const T* () const
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{
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return &m11;
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}
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/*!
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* \brief Gets the component (x, y) of the matrix
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* \return A reference to the component (x, y)
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*
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* \remark Produce a NazaraError if you try to access index greater than 3 for x or y with NAZARA_MATH_SAFE defined
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* \throw std::out_of_range if NAZARA_MATH_SAFE is defined and if you try to access index greater than 3 for x or y
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* \remark x and y must both be comprised in range [0,4[
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*/
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template<typename T>
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T& Matrix4<T>::operator()(unsigned int x, unsigned int y)
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T& Matrix4<T>::operator()(std::size_t x, std::size_t y)
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{
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#if NAZARA_MATH_SAFE
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if (x > 3 || y > 3)
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{
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std::string error("Index out of range: (" + NumberToString(x) + ", " + NumberToString(y) +") > (3, 3)");
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NazaraAssert(x <= 3, "index out of range");
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NazaraAssert(y <= 3, "index out of range");
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NazaraError(error);
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throw std::out_of_range(error);
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}
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#endif
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return (&m11)[y*4+x];
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return (&m11)[y*4 + x];
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}
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/*!
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* \brief Gets the component (x, y) of the matrix
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* \return The value of the component (x, y)
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*
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* \remark Produce a NazaraError if you try to access index greater than 3 for x or y with NAZARA_MATH_SAFE defined
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* \throw std::out_of_range if NAZARA_MATH_SAFE is defined and if you try to access index greater than 3 for x or y
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* \remark x and y must both be comprised in range [0,4[
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*/
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template<typename T>
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T Matrix4<T>::operator()(unsigned int x, unsigned int y) const
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T Matrix4<T>::operator()(std::size_t x, std::size_t y) const
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{
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#if NAZARA_MATH_SAFE
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if (x > 3 || y > 3)
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{
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std::string error("Index out of range: (" + NumberToString(x) + ", " + NumberToString(y) +") > (3, 3)");
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NazaraError(error);
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throw std::out_of_range(error);
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}
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#endif
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NazaraAssert(x <= 3, "index out of range");
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NazaraAssert(y <= 3, "index out of range");
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return (&m11)[y*4+x];
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}
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/*!
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* \brief Gets the i-th component of the matrix
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* \return The value of the component (i)
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*
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* \remark i must be comprised in range [0,16[
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*/
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template<typename T>
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T& Matrix4<T>::operator[](std::size_t i)
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{
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NazaraAssert(i <= 16, "index out of range");
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return (&m11)[i];
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}
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/*!
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* \brief Gets the i-th component of the matrix
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* \return The value of the component (i)
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*
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* \remark i must be comprised in range [0,16[
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*/
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template<typename T>
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T Matrix4<T>::operator[](std::size_t i) const
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{
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NazaraAssert(i <= 16, "index out of range");
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return (&m11)[i];
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}
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/*!
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* \brief Multiplies the components of the matrix with other matrix
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* \return A matrix where components are the product of this matrix and the other one according to matrix product
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@ -1771,7 +1755,7 @@ namespace Nz
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template<typename T>
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bool Unserialize(SerializationContext& context, Matrix4<T>* matrix, TypeTag<Matrix4<T>>)
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{
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T* head = matrix->operator T*();
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T* head = &matrix->m11;
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for (unsigned int i = 0; i < 16; ++i)
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{
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if (!Unserialize(context, head + i))
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@ -1814,3 +1798,4 @@ Nz::Matrix4<T> operator*(T scale, const Nz::Matrix4<T>& matrix)
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}
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#include <Nazara/Core/DebugOff.hpp>
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#include "Matrix4.hpp"
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@ -60,12 +60,12 @@ namespace Nz
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NewtonCollision* collision = CreateHandle(&world);
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{
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NewtonCollisionCalculateAABB(collision, offsetMatrix, &min.x, &max.x);
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NewtonCollisionCalculateAABB(collision, &offsetMatrix.m11, &min.x, &max.x);
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}
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NewtonDestroyCollision(collision);
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}
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else
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NewtonCollisionCalculateAABB(m_handles.begin()->second, offsetMatrix, &min.x, &max.x);
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NewtonCollisionCalculateAABB(m_handles.begin()->second, &offsetMatrix.m11, &min.x, &max.x);
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return Boxf(scale * min, scale * max);
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}
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@ -128,18 +128,19 @@ namespace Nz
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};
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// Check for existing collision handles, and create a temporary one if none is available
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Matrix4f identity = Matrix4f::Identity();
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if (m_handles.empty())
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{
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PhysWorld3D world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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NewtonCollisionForEachPolygonDo(collision, Nz::Matrix4f::Identity(), newtCallback, const_cast<void*>(static_cast<const void*>(&callback))); //< This isn't that bad; pointer will not be used for writing
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NewtonCollisionForEachPolygonDo(collision, &identity.m11, newtCallback, const_cast<void*>(static_cast<const void*>(&callback))); //< This isn't that bad; pointer will not be used for writing
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}
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NewtonDestroyCollision(collision);
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}
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else
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NewtonCollisionForEachPolygonDo(m_handles.begin()->second, Nz::Matrix4f::Identity(), newtCallback, const_cast<void*>(static_cast<const void*>(&callback))); //< This isn't that bad; pointer will not be used for writing
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NewtonCollisionForEachPolygonDo(m_handles.begin()->second, &identity.m11, newtCallback, const_cast<void*>(static_cast<const void*>(&callback))); //< This isn't that bad; pointer will not be used for writing
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}
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std::shared_ptr<StaticMesh> Collider3D::GenerateMesh() const
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@ -248,7 +249,7 @@ namespace Nz
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NewtonCollision* BoxCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateBox(world->GetHandle(), m_lengths.x, m_lengths.y, m_lengths.z, 0, m_matrix);
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return NewtonCreateBox(world->GetHandle(), m_lengths.x, m_lengths.y, m_lengths.z, 0, &m_matrix.m11);
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}
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/******************************** CapsuleCollider3D ********************************/
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@ -282,7 +283,7 @@ namespace Nz
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NewtonCollision* CapsuleCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateCapsule(world->GetHandle(), m_radius, m_radius, m_length, 0, m_matrix);
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return NewtonCreateCapsule(world->GetHandle(), m_radius, m_radius, m_length, 0, &m_matrix.m11);
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}
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/******************************* CompoundCollider3D ********************************/
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@ -354,7 +355,7 @@ namespace Nz
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NewtonCollision* ConeCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateCone(world->GetHandle(), m_radius, m_length, 0, m_matrix);
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return NewtonCreateCone(world->GetHandle(), m_radius, m_length, 0, &m_matrix.m11);
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}
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/****************************** ConvexCollider3D *******************************/
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@ -385,7 +386,7 @@ namespace Nz
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NewtonCollision* ConvexCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateConvexHull(world->GetHandle(), static_cast<int>(m_vertices.size()), reinterpret_cast<const float*>(m_vertices.data()), sizeof(Vector3f), m_tolerance, 0, m_matrix);
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return NewtonCreateConvexHull(world->GetHandle(), static_cast<int>(m_vertices.size()), reinterpret_cast<const float*>(m_vertices.data()), sizeof(Vector3f), m_tolerance, 0, &m_matrix.m11);
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}
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/******************************* CylinderCollider3D ********************************/
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@ -419,7 +420,7 @@ namespace Nz
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NewtonCollision* CylinderCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateCylinder(world->GetHandle(), m_radius, m_radius, m_length, 0, m_matrix);
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return NewtonCreateCylinder(world->GetHandle(), m_radius, m_radius, m_length, 0, &m_matrix.m11);
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}
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/********************************* NullCollider3D **********************************/
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@ -454,11 +455,10 @@ namespace Nz
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{
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}
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SphereCollider3D::SphereCollider3D(float radius, const Vector3f& translation, const Quaternionf& rotation) :
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SphereCollider3D::SphereCollider3D(float radius, const Vector3f& translation, const Quaternionf& /*rotation*/) :
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m_position(translation),
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m_radius(radius)
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{
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NazaraUnused(rotation);
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}
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Boxf SphereCollider3D::ComputeAABB(const Matrix4f& offsetMatrix, const Vector3f& scale) const
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@ -486,6 +486,7 @@ namespace Nz
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NewtonCollision* SphereCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateSphere(world->GetHandle(), m_radius, 0, Matrix4f::Translate(m_position));
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Matrix4f transformMatrix = Matrix4f::Translate(m_position);
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return NewtonCreateSphere(world->GetHandle(), m_radius, 0, &transformMatrix.m11);
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}
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}
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