Lua/LuaState: Add error handling methods

This commit is contained in:
Lynix
2018-05-21 19:31:19 +02:00
parent efa727dfd4
commit f2c16f916a
5 changed files with 40 additions and 19 deletions

View File

@@ -47,7 +47,7 @@ namespace Nz
}
}
bool LuaCoroutine::Run(int argCount, int /*resultCount*/)
bool LuaCoroutine::Run(int argCount, int /*resultCount*/, int /*errHandler*/)
{
return Resume(argCount) != Ternary_False;
}

View File

@@ -144,12 +144,22 @@ namespace Nz
bool LuaState::Call(unsigned int argCount)
{
return Run(argCount, LUA_MULTRET);
return Run(argCount, LUA_MULTRET, 0);
}
bool LuaState::Call(unsigned int argCount, unsigned int resultCount)
{
return Run(argCount, resultCount);
return Run(argCount, resultCount, 0);
}
bool LuaState::CallWithHandler(int errorHandler, unsigned int argCount)
{
return Run(argCount, LUA_MULTRET, errorHandler);
}
bool LuaState::CallWithHandler(int errorHandler, unsigned int argCount, unsigned int resultCount)
{
return Run(argCount, resultCount, errorHandler);
}
void LuaState::CheckAny(int index) const
@@ -350,7 +360,7 @@ namespace Nz
luaL_error(m_state, message.GetConstBuffer());
}
bool LuaState::Execute(const String& code)
bool LuaState::Execute(const String& code, int errorHandler)
{
if (code.IsEmpty())
return true;
@@ -358,29 +368,29 @@ namespace Nz
if (!Load(code))
return false;
return Call(0);
return CallWithHandler(errorHandler, 0);
}
bool LuaState::ExecuteFromFile(const String& filePath)
bool LuaState::ExecuteFromFile(const String& filePath, int errorHandler)
{
if (!LoadFromFile(filePath))
return false;
return Call(0);
return CallWithHandler(errorHandler, 0);
}
bool LuaState::ExecuteFromMemory(const void* data, std::size_t size)
bool LuaState::ExecuteFromMemory(const void* data, std::size_t size, int errorHandler)
{
MemoryView stream(data, size);
return ExecuteFromStream(stream);
return ExecuteFromStream(stream, errorHandler);
}
bool LuaState::ExecuteFromStream(Stream& stream)
bool LuaState::ExecuteFromStream(Stream& stream, int errorHandler)
{
if (!LoadFromStream(stream))
return false;
return Call(0);
return CallWithHandler(errorHandler, 0);
}
int LuaState::GetAbsIndex(int index) const
@@ -809,14 +819,19 @@ namespace Nz
return luaL_testudata(m_state, index, tname.GetConstBuffer());
}
bool LuaState::Run(int argCount, int resultCount)
void LuaState::Traceback(const char* message, int level)
{
luaL_traceback(m_state, m_state, message, level);
}
bool LuaState::Run(int argCount, int resultCount, int errHandler)
{
LuaInstance& instance = GetInstance(m_state);
if (instance.m_level++ == 0)
instance.m_clock.Restart();
int status = lua_pcall(m_state, argCount, resultCount, 0);
int status = lua_pcall(m_state, argCount, resultCount, errHandler);
instance.m_level--;