Fix client unit tests

This commit is contained in:
Lynix 2022-01-11 17:32:16 +01:00
parent 504249e70f
commit f30a1faeca
1 changed files with 6 additions and 0 deletions

View File

@ -8,12 +8,18 @@
#include <Nazara/Network/Network.hpp>
#include <Nazara/Physics2D/Physics2D.hpp>
#include <Nazara/Shader/Shader.hpp>
#include <glslang/Public/ShaderLang.h>
int main(int argc, char* argv[])
{
Nz::Modules<Nz::Audio, Nz::Network, Nz::Physics2D, Nz::Shader> nazaza;
if (!glslang::InitializeProcess())
return EXIT_FAILURE;
int result = Catch::Session().run(argc, argv);
glslang::FinalizeProcess();
return result;
}