Fix client unit tests
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@ -8,12 +8,18 @@
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#include <Nazara/Network/Network.hpp>
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#include <Nazara/Network/Network.hpp>
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#include <Nazara/Physics2D/Physics2D.hpp>
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#include <Nazara/Physics2D/Physics2D.hpp>
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#include <Nazara/Shader/Shader.hpp>
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#include <Nazara/Shader/Shader.hpp>
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#include <glslang/Public/ShaderLang.h>
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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{
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{
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Nz::Modules<Nz::Audio, Nz::Network, Nz::Physics2D, Nz::Shader> nazaza;
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Nz::Modules<Nz::Audio, Nz::Network, Nz::Physics2D, Nz::Shader> nazaza;
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if (!glslang::InitializeProcess())
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return EXIT_FAILURE;
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int result = Catch::Session().run(argc, argv);
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int result = Catch::Session().run(argc, argv);
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glslang::FinalizeProcess();
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return result;
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return result;
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}
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}
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