Commit current work

Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
This commit is contained in:
Jérôme Leclercq
2021-01-02 21:15:59 +01:00
parent ed72d668d9
commit f327932738
103 changed files with 3248 additions and 790 deletions

View File

@@ -10,22 +10,18 @@
namespace Nz
{
inline MaterialSettings::MaterialSettings() :
MaterialSettings({}, {}, {}, { InvalidIndex }, {})
MaterialSettings(Builder{})
{
}
inline MaterialSettings::MaterialSettings(std::vector<Texture> textures, std::vector<UniformBlock> uniformBlocks, std::vector<SharedUniformBlock> sharedUniformBlocks, const PredefinedBinding& predefinedBindings, DefaultShaders defaultShaders) :
m_sharedUniformBlocks(std::move(sharedUniformBlocks)),
m_textures(std::move(textures)),
m_uniformBlocks(std::move(uniformBlocks)),
m_defaultShaders(std::move(defaultShaders)),
m_predefinedBinding(predefinedBindings)
inline MaterialSettings::MaterialSettings(Builder data) :
m_data(std::move(data))
{
RenderPipelineLayoutInfo info;
unsigned int bindingIndex = 0;
for (const Texture& textureInfo : m_textures)
for (const Texture& textureInfo : m_data.textures)
{
info.bindings.push_back({
//textureInfo.bindingPoint,
@@ -35,7 +31,7 @@ namespace Nz
});
}
for (const UniformBlock& ubo : m_uniformBlocks)
for (const UniformBlock& ubo : m_data.uniformBlocks)
{
info.bindings.push_back({
//ubo.bindingPoint,
@@ -45,7 +41,7 @@ namespace Nz
});
}
for (const SharedUniformBlock& ubo : m_sharedUniformBlocks)
for (const SharedUniformBlock& ubo : m_data.sharedUniformBlocks)
{
info.bindings.push_back({
//ubo.bindingPoint,
@@ -58,19 +54,25 @@ namespace Nz
m_pipelineLayout = Graphics::Instance()->GetRenderDevice().InstantiateRenderPipelineLayout(std::move(info));
}
inline const std::shared_ptr<ShaderStage>& MaterialSettings::GetDefaultShader(ShaderStageType stage) const
inline auto MaterialSettings::GetConditions() const -> const std::vector<Condition>&
{
return m_defaultShaders[UnderlyingCast(stage)];
return m_data.conditions;
}
inline auto MaterialSettings::GetDefaultShaders() const -> const DefaultShaders&
inline std::size_t MaterialSettings::GetConditionIndex(const std::string_view& name) const
{
return m_defaultShaders;
for (std::size_t i = 0; i < m_data.conditions.size(); ++i)
{
if (m_data.conditions[i].name == name)
return i;
}
return InvalidIndex;
}
inline std::size_t MaterialSettings::GetPredefinedBindingIndex(PredefinedShaderBinding binding) const
{
return m_predefinedBinding[UnderlyingCast(binding)];
return m_data.predefinedBinding[UnderlyingCast(binding)];
}
inline const std::shared_ptr<RenderPipelineLayout>& MaterialSettings::GetRenderPipelineLayout() const
@@ -78,32 +80,37 @@ namespace Nz
return m_pipelineLayout;
}
inline const std::shared_ptr<UberShader>& MaterialSettings::GetShader(ShaderStageType stage) const
{
return m_data.shaders[UnderlyingCast(stage)];
}
inline auto MaterialSettings::GetShaders() const -> const Shaders&
{
return m_data.shaders;
}
inline auto MaterialSettings::GetSharedUniformBlocks() const -> const std::vector<SharedUniformBlock>&
{
return m_sharedUniformBlocks;
return m_data.sharedUniformBlocks;
}
inline std::size_t MaterialSettings::GetSharedUniformBlockIndex(const std::string_view& name) const
{
for (std::size_t i = 0; i < m_sharedUniformBlocks.size(); ++i)
for (std::size_t i = 0; i < m_data.sharedUniformBlocks.size(); ++i)
{
if (m_sharedUniformBlocks[i].name == name)
if (m_data.sharedUniformBlocks[i].name == name)
return i;
}
return InvalidIndex;
}
inline auto MaterialSettings::GetTextures() const -> const std::vector<Texture>&
{
return m_textures;
}
inline std::size_t MaterialSettings::GetSharedUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const
{
assert(uniformBlockIndex < m_sharedUniformBlocks.size());
assert(uniformBlockIndex < m_data.sharedUniformBlocks.size());
const std::vector<UniformVariable>& variables = m_sharedUniformBlocks[uniformBlockIndex].uniforms;
const std::vector<UniformVariable>& variables = m_data.sharedUniformBlocks[uniformBlockIndex].uniforms;
for (std::size_t i = 0; i < variables.size(); ++i)
{
if (variables[i].name == name)
@@ -113,11 +120,16 @@ namespace Nz
return InvalidIndex;
}
inline auto MaterialSettings::GetTextures() const -> const std::vector<Texture>&
{
return m_data.textures;
}
inline std::size_t MaterialSettings::GetTextureIndex(const std::string_view& name) const
{
for (std::size_t i = 0; i < m_textures.size(); ++i)
for (std::size_t i = 0; i < m_data.textures.size(); ++i)
{
if (m_textures[i].name == name)
if (m_data.textures[i].name == name)
return i;
}
@@ -126,14 +138,14 @@ namespace Nz
inline auto MaterialSettings::GetUniformBlocks() const -> const std::vector<UniformBlock>&
{
return m_uniformBlocks;
return m_data.uniformBlocks;
}
inline std::size_t MaterialSettings::GetUniformBlockIndex(const std::string_view& name) const
{
for (std::size_t i = 0; i < m_uniformBlocks.size(); ++i)
for (std::size_t i = 0; i < m_data.uniformBlocks.size(); ++i)
{
if (m_uniformBlocks[i].name == name)
if (m_data.uniformBlocks[i].name == name)
return i;
}
@@ -142,9 +154,9 @@ namespace Nz
inline std::size_t MaterialSettings::GetUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const
{
assert(uniformBlockIndex < m_uniformBlocks.size());
assert(uniformBlockIndex < m_data.uniformBlocks.size());
const std::vector<UniformVariable>& variables = m_uniformBlocks[uniformBlockIndex].uniforms;
const std::vector<UniformVariable>& variables = m_data.uniformBlocks[uniformBlockIndex].uniforms;
for (std::size_t i = 0; i < variables.size(); ++i)
{
if (variables[i].name == name)