ShaderAst: Big refactor + add binding/location support

This commit is contained in:
Lynix
2020-06-17 16:00:03 +02:00
parent 463b540739
commit f38bfdde8a
63 changed files with 2380 additions and 1603 deletions

View File

@@ -8,15 +8,19 @@
#define NAZARA_GLSLWRITER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/StringStream.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <Nazara/Renderer/ShaderVarVisitor.hpp>
#include <Nazara/Renderer/ShaderVisitor.hpp>
#include <Nazara/Renderer/ShaderWriter.hpp>
#include <set>
#include <sstream>
#include <string>
#include <unordered_map>
namespace Nz
{
class NAZARA_RENDERER_API GlslWriter : public ShaderWriter
class NAZARA_RENDERER_API GlslWriter : public ShaderWriter, public ShaderVarVisitor, public ShaderVisitor
{
public:
GlslWriter();
@@ -24,67 +28,65 @@ namespace Nz
GlslWriter(GlslWriter&&) = delete;
~GlslWriter() = default;
Nz::String Generate(const ShaderAst::StatementPtr& node) override;
void RegisterFunction(const String& name, ShaderAst::StatementPtr statement, std::initializer_list<ShaderAst::NamedVariablePtr> parameters, ShaderAst::ExpressionType ret) override;
void RegisterVariable(ShaderAst::VariableType kind, const String& name, ShaderAst::ExpressionType type) override;
std::string Generate(const ShaderAst& shader) override;
void SetGlslVersion(unsigned int version);
using ShaderWriter::Visit;
void Visit(const ShaderAst::AssignOp& node) override;
void Visit(const ShaderAst::Branch& node) override;
void Visit(const ShaderAst::BinaryFunc& node) override;
void Visit(const ShaderAst::BinaryOp& node) override;
void Visit(const ShaderAst::BuiltinVariable& node) override;
void Visit(const ShaderAst::Cast& node) override;
void Visit(const ShaderAst::Constant& node) override;
void Visit(const ShaderAst::DeclareVariable& node) override;
void Visit(const ShaderAst::ExpressionStatement& node) override;
void Visit(const ShaderAst::NamedVariable& node) override;
void Visit(const ShaderAst::Sample2D& node) override;
void Visit(const ShaderAst::StatementBlock& node) override;
void Visit(const ShaderAst::SwizzleOp& node) override;
private:
struct Function;
using VariableContainer = std::set<std::pair<ShaderAst::ExpressionType, String>>;
void Append(ShaderNodes::BuiltinEntry builtin);
void Append(ShaderNodes::ExpressionType type);
template<typename T> void Append(const T& param);
void AppendCommentSection(const std::string& section);
void AppendFunction(const ShaderAst::Function& func);
void AppendFunctionPrototype(const ShaderAst::Function& func);
void AppendLine(const std::string& txt = {});
void Append(ShaderAst::BuiltinEntry builtin);
void Append(ShaderAst::ExpressionType type);
void Append(const String& txt);
void AppendCommentSection(const String& section);
void AppendFunction(Function& func);
void AppendLine(const String& txt = String());
void DeclareVariables(const VariableContainer& variables, const String& keyword = String(), const String& section = String());
template<typename T> void DeclareVariables(const std::vector<T>& variables, const std::string& keyword = {}, const std::string& section = {});
void EnterScope();
void LeaveScope();
using ShaderVarVisitor::Visit;
using ShaderVisitor::Visit;
void Visit(const ShaderNodes::AssignOp& node) override;
void Visit(const ShaderNodes::Branch& node) override;
void Visit(const ShaderNodes::BinaryOp& node) override;
void Visit(const ShaderNodes::BuiltinVariable& var) override;
void Visit(const ShaderNodes::Cast& node) override;
void Visit(const ShaderNodes::Constant& node) override;
void Visit(const ShaderNodes::DeclareVariable& node) override;
void Visit(const ShaderNodes::ExpressionStatement& node) override;
void Visit(const ShaderNodes::Identifier& node) override;
void Visit(const ShaderNodes::InputVariable& var) override;
void Visit(const ShaderNodes::IntrinsicCall& node) override;
void Visit(const ShaderNodes::LocalVariable& var) override;
void Visit(const ShaderNodes::ParameterVariable& var) override;
void Visit(const ShaderNodes::OutputVariable& var) override;
void Visit(const ShaderNodes::Sample2D& node) override;
void Visit(const ShaderNodes::StatementBlock& node) override;
void Visit(const ShaderNodes::SwizzleOp& node) override;
void Visit(const ShaderNodes::UniformVariable& var) override;
struct Function
static bool HasExplicitBinding(const ShaderAst& shader);
static bool HasExplicitLocation(const ShaderAst& shader);
struct Context
{
std::vector<ShaderAst::NamedVariablePtr> parameters;
ShaderAst::ExpressionType retType;
ShaderAst::StatementPtr node;
String name;
const ShaderAst::Function* currentFunction = nullptr;
};
struct State
{
VariableContainer inputs;
VariableContainer outputs;
VariableContainer uniforms;
StringStream stream;
std::stringstream stream;
unsigned int indentLevel = 0;
};
std::unordered_map<String, Function> m_functions;
Function* m_currentFunction;
Context m_context;
State* m_currentState;
unsigned int m_glslVersion;
};
}
#include <Nazara/Renderer/GlslWriter.inl>
#endif // NAZARA_GLSLWRITER_HPP