ShaderAst: Big refactor + add binding/location support
This commit is contained in:
65
include/Nazara/Renderer/GlslWriter.inl
Normal file
65
include/Nazara/Renderer/GlslWriter.inl
Normal file
@@ -0,0 +1,65 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Renderer/GlslWriter.hpp>
|
||||
#include <type_traits>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
template<typename T>
|
||||
void GlslWriter::Append(const T& param)
|
||||
{
|
||||
NazaraAssert(m_currentState, "This function should only be called while processing an AST");
|
||||
|
||||
m_currentState->stream << param;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void GlslWriter::DeclareVariables(const std::vector<T>& variables, const std::string& keyword, const std::string& section)
|
||||
{
|
||||
if (!variables.empty())
|
||||
{
|
||||
if (!section.empty())
|
||||
AppendCommentSection(section);
|
||||
|
||||
for (const auto& var : variables)
|
||||
{
|
||||
if constexpr (std::is_same_v<T, ShaderAst::InputOutput>)
|
||||
{
|
||||
if (var.locationIndex)
|
||||
{
|
||||
Append("layout(location = ");
|
||||
Append(*var.locationIndex);
|
||||
Append(") ");
|
||||
}
|
||||
}
|
||||
else if constexpr (std::is_same_v<T, ShaderAst::Uniform>)
|
||||
{
|
||||
if (var.bindingIndex)
|
||||
{
|
||||
Append("layout(binding = ");
|
||||
Append(*var.bindingIndex);
|
||||
Append(") ");
|
||||
}
|
||||
}
|
||||
|
||||
if (!keyword.empty())
|
||||
{
|
||||
Append(keyword);
|
||||
Append(" ");
|
||||
}
|
||||
|
||||
Append(var.type);
|
||||
Append(" ");
|
||||
Append(var.name);
|
||||
AppendLine(";");
|
||||
}
|
||||
|
||||
AppendLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Renderer/DebugOff.hpp>
|
||||
Reference in New Issue
Block a user