ShaderAst: Big refactor + add binding/location support
This commit is contained in:
@@ -7,315 +7,68 @@
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namespace Nz
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{
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namespace ShaderAst
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inline auto ShaderAst::GetFunction(std::size_t i) const -> const Function&
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{
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inline Node::Node(NodeType type) :
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m_type(type)
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{
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}
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inline NodeType ShaderAst::Node::GetType() const
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{
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return m_type;
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}
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inline unsigned int Node::GetComponentCount(ExpressionType type)
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{
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switch (type)
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{
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case ExpressionType::Float2:
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return 2;
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case ExpressionType::Float3:
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return 3;
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case ExpressionType::Float4:
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return 4;
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case ExpressionType::Mat4x4:
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return 4;
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default:
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return 1;
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}
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}
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inline ExpressionType Node::GetComponentType(ExpressionType type)
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{
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switch (type)
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{
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case ExpressionType::Float2:
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case ExpressionType::Float3:
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case ExpressionType::Float4:
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return ExpressionType::Float1;
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case ExpressionType::Mat4x4:
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return ExpressionType::Float4;
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default:
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return type;
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}
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}
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inline ExpressionStatement::ExpressionStatement() :
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Statement(NodeType::ExpressionStatement)
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{
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}
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inline std::shared_ptr<ExpressionStatement> ExpressionStatement::Build(ExpressionPtr expr)
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{
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auto node = std::make_shared<ExpressionStatement>();
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node->expression = std::move(expr);
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return node;
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}
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inline ConditionalStatement::ConditionalStatement() :
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Statement(NodeType::ConditionalStatement)
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{
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}
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inline std::shared_ptr<ConditionalStatement> ConditionalStatement::Build(std::string condition, StatementPtr statementPtr)
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{
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auto node = std::make_shared<ConditionalStatement>();
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node->conditionName = std::move(condition);
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node->statement = std::move(statementPtr);
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return node;
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}
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inline StatementBlock::StatementBlock() :
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Statement(NodeType::StatementBlock)
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{
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}
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template<typename... Args>
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std::shared_ptr<StatementBlock> StatementBlock::Build(Args&&... args)
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{
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auto node = std::make_shared<StatementBlock>();
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node->statements = std::vector<StatementPtr>({ std::forward<Args>(args)... });
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return node;
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}
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inline BuiltinVariable::BuiltinVariable() :
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Variable(NodeType::BuiltinVariable)
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{
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kind = VariableType::Builtin;
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}
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inline std::shared_ptr<BuiltinVariable> BuiltinVariable::Build(BuiltinEntry variable, ExpressionType varType)
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{
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auto node = std::make_shared<BuiltinVariable>();
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node->type = varType;
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node->var = variable;
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return node;
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}
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inline NamedVariable::NamedVariable() :
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Variable(NodeType::NamedVariable)
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{
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}
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inline std::shared_ptr<NamedVariable> NamedVariable::Build(VariableType type, std::string varName, ExpressionType expressionType)
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{
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auto node = std::make_shared<NamedVariable>();
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node->kind = type;
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node->name = std::move(varName);
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node->type = expressionType;
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return node;
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}
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inline DeclareVariable::DeclareVariable() :
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Statement(NodeType::DeclareVariable)
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{
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}
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inline std::shared_ptr<DeclareVariable> DeclareVariable::Build(NamedVariablePtr variable, ExpressionPtr expression)
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{
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auto node = std::make_shared<DeclareVariable>();
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node->expression = std::move(expression);
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node->variable = std::move(variable);
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return node;
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}
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inline AssignOp::AssignOp() :
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Expression(NodeType::AssignOp)
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{
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}
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inline std::shared_ptr<AssignOp> AssignOp::Build(AssignType op, ExpressionPtr left, ExpressionPtr right)
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{
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auto node = std::make_shared<AssignOp>();
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node->op = op;
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node->left = std::move(left);
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node->right = std::move(right);
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return node;
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}
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inline BinaryOp::BinaryOp() :
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Expression(NodeType::BinaryOp)
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{
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}
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inline std::shared_ptr<BinaryOp> BinaryOp::Build(BinaryType op, ExpressionPtr left, ExpressionPtr right)
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{
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auto node = std::make_shared<BinaryOp>();
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node->op = op;
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node->left = std::move(left);
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node->right = std::move(right);
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return node;
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}
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inline Branch::Branch() :
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Statement(NodeType::Branch)
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{
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}
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inline std::shared_ptr<Branch> Branch::Build(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement)
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{
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auto node = std::make_shared<Branch>();
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node->condStatements.emplace_back(ConditionalStatement{ std::move(condition), std::move(trueStatement) });
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node->elseStatement = std::move(falseStatement);
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return node;
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}
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inline Cast::Cast() :
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Expression(NodeType::Cast)
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{
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}
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inline std::shared_ptr<Cast> Cast::Build(ExpressionType castTo, ExpressionPtr first, ExpressionPtr second, ExpressionPtr third, ExpressionPtr fourth)
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{
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auto node = std::make_shared<Cast>();
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node->exprType = castTo;
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node->expressions = { {first, second, third, fourth} };
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return node;
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}
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inline std::shared_ptr<Cast> Cast::Build(ExpressionType castTo, ExpressionPtr* Expressions, std::size_t expressionCount)
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{
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auto node = std::make_shared<Cast>();
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node->exprType = castTo;
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for (std::size_t i = 0; i < expressionCount; ++i)
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node->expressions[i] = Expressions[i];
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return node;
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}
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inline Constant::Constant() :
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Expression(NodeType::Constant)
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{
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}
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inline std::shared_ptr<Constant> Constant::Build(bool value)
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{
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auto node = std::make_shared<Constant>();
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node->exprType = ExpressionType::Boolean;
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node->values.bool1 = value;
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return node;
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}
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inline std::shared_ptr<Constant> Constant::Build(float value)
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{
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auto node = std::make_shared<Constant>();
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node->exprType = ExpressionType::Float1;
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node->values.vec1 = value;
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return node;
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}
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inline std::shared_ptr<Constant> Constant::Build(const Vector2f& value)
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{
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auto node = std::make_shared<Constant>();
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node->exprType = ExpressionType::Float2;
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node->values.vec2 = value;
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return node;
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}
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inline std::shared_ptr<Constant> Constant::Build(const Vector3f& value)
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{
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auto node = std::make_shared<Constant>();
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node->exprType = ExpressionType::Float3;
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node->values.vec3 = value;
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return node;
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}
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inline std::shared_ptr<Constant> Constant::Build(const Vector4f& value)
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{
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auto node = std::make_shared<Constant>();
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node->exprType = ExpressionType::Float4;
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node->values.vec4 = value;
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return node;
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}
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inline SwizzleOp::SwizzleOp() :
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Expression(NodeType::SwizzleOp)
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{
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}
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inline std::shared_ptr<SwizzleOp> SwizzleOp::Build(ExpressionPtr expressionPtr, std::initializer_list<SwizzleComponent> swizzleComponents)
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{
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auto node = std::make_shared<SwizzleOp>();
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node->componentCount = swizzleComponents.size();
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node->expression = std::move(expressionPtr);
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std::copy(swizzleComponents.begin(), swizzleComponents.end(), node->components.begin());
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return node;
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}
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inline Sample2D::Sample2D() :
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Expression(NodeType::Sample2D)
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{
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}
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inline std::shared_ptr<Sample2D> Sample2D::Build(ExpressionPtr samplerPtr, ExpressionPtr coordinatesPtr)
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{
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auto node = std::make_shared<Sample2D>();
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node->coordinates = std::move(coordinatesPtr);
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node->sampler = std::move(samplerPtr);
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return node;
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}
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inline BinaryFunc::BinaryFunc() :
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Expression(NodeType::BinaryFunc)
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{
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}
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inline std::shared_ptr<BinaryFunc> BinaryFunc::Build(BinaryIntrinsic intrinsic, ExpressionPtr left, ExpressionPtr right)
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{
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auto node = std::make_shared<BinaryFunc>();
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node->intrinsic = intrinsic;
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node->left = std::move(left);
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node->right = std::move(right);
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return node;
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}
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assert(i < m_functions.size());
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return m_functions[i];
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}
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inline std::size_t ShaderAst::GetFunctionCount() const
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{
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return m_functions.size();
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}
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inline auto ShaderAst::GetFunctions() const -> const std::vector<Function>&
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{
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return m_functions;
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}
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inline auto ShaderAst::GetInput(std::size_t i) const -> const InputOutput&
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{
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assert(i < m_inputs.size());
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return m_inputs[i];
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}
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inline std::size_t ShaderAst::GetInputCount() const
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{
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return m_inputs.size();
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}
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inline auto ShaderAst::GetInputs() const -> const std::vector<InputOutput>&
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{
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return m_inputs;
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}
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inline auto ShaderAst::GetOutput(std::size_t i) const -> const InputOutput&
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{
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assert(i < m_outputs.size());
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return m_outputs[i];
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}
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inline std::size_t ShaderAst::GetOutputCount() const
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{
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return m_outputs.size();
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}
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inline auto ShaderAst::GetOutputs() const -> const std::vector<InputOutput>&
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{
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return m_outputs;
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}
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inline auto ShaderAst::GetUniform(std::size_t i) const -> const Uniform&
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{
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assert(i < m_uniforms.size());
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return m_uniforms[i];
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}
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inline std::size_t ShaderAst::GetUniformCount() const
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{
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return m_uniforms.size();
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}
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inline auto ShaderAst::GetUniforms() const -> const std::vector<Uniform>&
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{
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return m_uniforms;
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}
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}
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