ShaderAst: Big refactor + add binding/location support

This commit is contained in:
Lynix
2020-06-17 16:00:03 +02:00
parent 463b540739
commit f38bfdde8a
63 changed files with 2380 additions and 1603 deletions

View File

@@ -8,72 +8,66 @@
#define NAZARA_SHADER_BUILDER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <memory>
namespace Nz::ShaderBuilder
{
template<ShaderAst::AssignType op>
template<ShaderNodes::AssignType op>
struct AssignOpBuilder
{
constexpr AssignOpBuilder() {}
constexpr AssignOpBuilder() = default;
std::shared_ptr<ShaderAst::AssignOp> operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const;
std::shared_ptr<ShaderNodes::AssignOp> operator()(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right) const;
};
template<ShaderAst::BinaryType op>
template<ShaderNodes::BinaryType op>
struct BinOpBuilder
{
constexpr BinOpBuilder() {}
constexpr BinOpBuilder() = default;
std::shared_ptr<ShaderAst::BinaryOp> operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const;
std::shared_ptr<ShaderNodes::BinaryOp> operator()(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right) const;
};
struct BuiltinBuilder
{
constexpr BuiltinBuilder() {}
constexpr BuiltinBuilder() = default;
inline std::shared_ptr<ShaderAst::Variable> operator()(ShaderAst::BuiltinEntry builtin) const;
inline std::shared_ptr<ShaderNodes::Variable> operator()(ShaderNodes::BuiltinEntry builtin) const;
};
template<typename T>
struct GenBuilder
{
constexpr GenBuilder() {}
constexpr GenBuilder() = default;
template<typename... Args> std::shared_ptr<T> operator()(Args&&... args) const;
};
template<ShaderAst::VariableType type>
struct VarBuilder
{
constexpr VarBuilder() {}
template<typename... Args> ShaderAst::NamedVariablePtr operator()(Args&&... args) const;
};
constexpr BinOpBuilder<ShaderAst::BinaryType::Add> Add;
constexpr AssignOpBuilder<ShaderAst::AssignType::Simple> Assign;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Add> Add;
constexpr AssignOpBuilder<ShaderNodes::AssignType::Simple> Assign;
constexpr BuiltinBuilder Builtin;
constexpr GenBuilder<ShaderAst::StatementBlock> Block;
constexpr GenBuilder<ShaderAst::Branch> Branch;
constexpr GenBuilder<ShaderAst::ConditionalStatement> ConditionalStatement;
constexpr GenBuilder<ShaderAst::Constant> Constant;
constexpr GenBuilder<ShaderAst::DeclareVariable> DeclareVariable;
constexpr BinOpBuilder<ShaderAst::BinaryType::Divide> Divide;
constexpr BinOpBuilder<ShaderAst::BinaryType::Equality> Equal;
constexpr GenBuilder<ShaderAst::ExpressionStatement> ExprStatement;
constexpr VarBuilder<ShaderAst::VariableType::Input> Input;
constexpr BinOpBuilder<ShaderAst::BinaryType::Multiply> Multiply;
constexpr VarBuilder<ShaderAst::VariableType::Output> Output;
constexpr VarBuilder<ShaderAst::VariableType::Parameter> Parameter;
constexpr GenBuilder<ShaderAst::Sample2D> Sample2D;
constexpr GenBuilder<ShaderAst::SwizzleOp> Swizzle;
constexpr BinOpBuilder<ShaderAst::BinaryType::Substract> Substract;
constexpr VarBuilder<ShaderAst::VariableType::Uniform> Uniform;
constexpr VarBuilder<ShaderAst::VariableType::Variable> Variable;
constexpr GenBuilder<ShaderNodes::StatementBlock> Block;
constexpr GenBuilder<ShaderNodes::Branch> Branch;
constexpr GenBuilder<ShaderNodes::ConditionalStatement> ConditionalStatement;
constexpr GenBuilder<ShaderNodes::Constant> Constant;
constexpr GenBuilder<ShaderNodes::DeclareVariable> DeclareVariable;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Divide> Divide;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Equality> Equal;
constexpr GenBuilder<ShaderNodes::ExpressionStatement> ExprStatement;
constexpr GenBuilder<ShaderNodes::Identifier> Identifier;
constexpr GenBuilder<ShaderNodes::IntrinsicCall> IntrinsicCall;
constexpr GenBuilder<ShaderNodes::InputVariable> Input;
constexpr GenBuilder<ShaderNodes::LocalVariable> Local;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Multiply> Multiply;
constexpr GenBuilder<ShaderNodes::OutputVariable> Output;
constexpr GenBuilder<ShaderNodes::ParameterVariable> Parameter;
constexpr GenBuilder<ShaderNodes::Sample2D> Sample2D;
constexpr GenBuilder<ShaderNodes::SwizzleOp> Swizzle;
constexpr BinOpBuilder<ShaderNodes::BinaryType::Substract> Substract;
constexpr GenBuilder<ShaderNodes::UniformVariable> Uniform;
template<ShaderAst::ExpressionType Type, typename... Args> std::shared_ptr<ShaderAst::Cast> Cast(Args&&... args);
template<ShaderNodes::ExpressionType Type, typename... Args> std::shared_ptr<ShaderNodes::Cast> Cast(Args&&... args);
}
#include <Nazara/Renderer/ShaderBuilder.inl>