ShaderAst: Big refactor + add binding/location support

This commit is contained in:
Lynix
2020-06-17 16:00:03 +02:00
parent 463b540739
commit f38bfdde8a
63 changed files with 2380 additions and 1603 deletions

View File

@@ -14,45 +14,38 @@ namespace Nz::ShaderBuilder
return T::Build(std::forward<Args>(args)...);
}
template<ShaderAst::AssignType op>
std::shared_ptr<ShaderAst::AssignOp> AssignOpBuilder<op>::operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const
template<ShaderNodes::AssignType op>
std::shared_ptr<ShaderNodes::AssignOp> AssignOpBuilder<op>::operator()(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right) const
{
return ShaderAst::AssignOp::Build(op, left, right);
return ShaderNodes::AssignOp::Build(op, left, right);
}
template<ShaderAst::BinaryType op>
std::shared_ptr<ShaderAst::BinaryOp> BinOpBuilder<op>::operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const
template<ShaderNodes::BinaryType op>
std::shared_ptr<ShaderNodes::BinaryOp> BinOpBuilder<op>::operator()(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right) const
{
return ShaderAst::BinaryOp::Build(op, left, right);
return ShaderNodes::BinaryOp::Build(op, left, right);
}
inline std::shared_ptr<ShaderAst::Variable> BuiltinBuilder::operator()(ShaderAst::BuiltinEntry builtin) const
inline std::shared_ptr<ShaderNodes::Variable> BuiltinBuilder::operator()(ShaderNodes::BuiltinEntry builtin) const
{
ShaderAst::ExpressionType exprType = ShaderAst::ExpressionType::Void;
ShaderNodes::ExpressionType exprType = ShaderNodes::ExpressionType::Void;
switch (builtin)
{
case ShaderAst::BuiltinEntry::VertexPosition:
exprType = ShaderAst::ExpressionType::Float4;
case ShaderNodes::BuiltinEntry::VertexPosition:
exprType = ShaderNodes::ExpressionType::Float4;
break;
}
NazaraAssert(exprType != ShaderAst::ExpressionType::Void, "Unhandled builtin");
NazaraAssert(exprType != ShaderNodes::ExpressionType::Void, "Unhandled builtin");
return ShaderAst::BuiltinVariable::Build(builtin, exprType);
return ShaderNodes::BuiltinVariable::Build(builtin, exprType);
}
template<ShaderAst::VariableType type>
template<typename... Args>
ShaderAst::NamedVariablePtr VarBuilder<type>::operator()(Args&&... args) const
template<ShaderNodes::ExpressionType Type, typename... Args>
std::shared_ptr<ShaderNodes::Cast> Cast(Args&&... args)
{
return ShaderAst::NamedVariable::Build(type, std::forward<Args>(args)...);
}
template<ShaderAst::ExpressionType Type, typename... Args>
std::shared_ptr<ShaderAst::Cast> Cast(Args&&... args)
{
return ShaderAst::Cast::Build(Type, std::forward<Args>(args)...);
return ShaderNodes::Cast::Build(Type, std::forward<Args>(args)...);
}
}