ShaderAst: Big refactor + add binding/location support
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include/Nazara/Renderer/ShaderEnums.hpp
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include/Nazara/Renderer/ShaderEnums.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_ENUMS_HPP
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#define NAZARA_SHADER_ENUMS_HPP
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#include <Nazara/Prerequisites.hpp>
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namespace Nz::ShaderNodes
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{
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enum class AssignType
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{
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Simple //< =
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};
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enum class BinaryType
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{
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Add, //< +
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Substract, //< -
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Multiply, //< *
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Divide, //< /
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Equality //< ==
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};
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enum class BuiltinEntry
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{
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VertexPosition, // gl_Position
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};
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enum class ExpressionCategory
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{
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LValue,
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RValue
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};
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enum class ExpressionType
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{
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Boolean, // bool
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Float1, // float
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Float2, // vec2
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Float3, // vec3
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Float4, // vec4
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Mat4x4, // mat4
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Sampler2D, // sampler2D
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Void // void
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};
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enum class IntrinsicType
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{
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CrossProduct,
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DotProduct
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};
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enum class NodeType
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{
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None = -1,
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AssignOp,
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BinaryOp,
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Branch,
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Cast,
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Constant,
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ConditionalStatement,
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DeclareVariable,
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ExpressionStatement,
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Identifier,
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IntrinsicCall,
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Sample2D,
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SwizzleOp,
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StatementBlock
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};
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enum class SwizzleComponent
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{
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First,
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Second,
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Third,
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Fourth
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};
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enum class VariableType
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{
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None = -1,
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BuiltinVariable,
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InputVariable,
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LocalVariable,
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OutputVariable,
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ParameterVariable,
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UniformVariable
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};
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}
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#endif // NAZARA_SHADER_ENUMS_HPP
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