ShaderAst: Big refactor + add binding/location support
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@@ -11,9 +11,10 @@
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#include <Nazara/Core/ByteArray.hpp>
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#include <Nazara/Core/ByteStream.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ShaderVisitor.hpp>
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#include <Nazara/Renderer/ShaderNodes.hpp>
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#include <Nazara/Renderer/ShaderVariables.hpp>
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namespace Nz::ShaderAst
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namespace Nz::ShaderNodes
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{
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class NAZARA_RENDERER_API ShaderSerializerBase
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{
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@@ -24,15 +25,16 @@ namespace Nz::ShaderAst
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~ShaderSerializerBase() = default;
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void Serialize(AssignOp& node);
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void Serialize(BinaryFunc& node);
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void Serialize(BinaryOp& node);
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void Serialize(BuiltinVariable& var);
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void Serialize(Branch& node);
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void Serialize(BuiltinVariable& node);
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void Serialize(Cast& node);
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void Serialize(Constant& node);
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void Serialize(DeclareVariable& node);
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void Serialize(ExpressionStatement& node);
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void Serialize(NamedVariable& node);
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void Serialize(Identifier& node);
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void Serialize(IntrinsicCall& node);
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void Serialize(NamedVariable& var);
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void Serialize(Sample2D& node);
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void Serialize(StatementBlock& node);
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void Serialize(SwizzleOp& node);
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@@ -54,6 +56,9 @@ namespace Nz::ShaderAst
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virtual void Value(Vector4f& val) = 0;
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virtual void Value(UInt32& val) = 0;
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inline void Value(std::size_t& val);
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virtual void Variable(VariablePtr& var) = 0;
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template<typename T> void Variable(std::shared_ptr<T>& var);
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};
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class NAZARA_RENDERER_API ShaderSerializer final : public ShaderSerializerBase
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@@ -74,6 +79,7 @@ namespace Nz::ShaderAst
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void Value(Vector3f& val) override;
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void Value(Vector4f& val) override;
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void Value(UInt32& val) override;
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void Variable(VariablePtr& var) override;
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ByteArray& m_byteArray;
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ByteStream m_stream;
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@@ -89,7 +95,7 @@ namespace Nz::ShaderAst
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private:
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bool IsWriting() const override;
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void Node(NodePtr & node) override;
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void Node(NodePtr& node) override;
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void Value(bool& val) override;
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void Value(float& val) override;
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void Value(std::string& val) override;
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@@ -97,6 +103,7 @@ namespace Nz::ShaderAst
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void Value(Vector3f& val) override;
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void Value(Vector4f& val) override;
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void Value(UInt32& val) override;
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void Variable(VariablePtr& var) override;
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const ByteArray& m_byteArray;
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ByteStream m_stream;
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