ShaderAst: Big refactor + add binding/location support

This commit is contained in:
Lynix
2020-06-17 16:00:03 +02:00
parent 463b540739
commit f38bfdde8a
63 changed files with 2380 additions and 1603 deletions

View File

@@ -13,40 +13,47 @@
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderVisitor.hpp>
namespace Nz::ShaderAst
namespace Nz
{
class ShaderAst;
class NAZARA_RENDERER_API ShaderValidator : public ShaderVisitor
{
public:
ShaderValidator() = default;
inline ShaderValidator(const ShaderAst& shader);
ShaderValidator(const ShaderValidator&) = delete;
ShaderValidator(ShaderValidator&&) = delete;
~ShaderValidator() = default;
bool Validate(const StatementPtr& shader, std::string* error = nullptr);
bool Validate(std::string* error = nullptr);
private:
const ExpressionPtr& MandatoryExpr(const ExpressionPtr& node);
const NodePtr& MandatoryNode(const NodePtr& node);
void TypeMustMatch(const ExpressionPtr& left, const ExpressionPtr& right);
const ShaderNodes::ExpressionPtr& MandatoryExpr(const ShaderNodes::ExpressionPtr& node);
const ShaderNodes::NodePtr& MandatoryNode(const ShaderNodes::NodePtr& node);
void TypeMustMatch(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right);
void TypeMustMatch(ShaderNodes::ExpressionType left, ShaderNodes::ExpressionType right);
using ShaderVisitor::Visit;
void Visit(const AssignOp& node) override;
void Visit(const BinaryFunc& node) override;
void Visit(const BinaryOp& node) override;
void Visit(const Branch& node) override;
void Visit(const BuiltinVariable& node) override;
void Visit(const Cast& node) override;
void Visit(const Constant& node) override;
void Visit(const DeclareVariable& node) override;
void Visit(const ExpressionStatement& node) override;
void Visit(const NamedVariable& node) override;
void Visit(const Sample2D& node) override;
void Visit(const StatementBlock& node) override;
void Visit(const SwizzleOp& node) override;
void Visit(const ShaderNodes::AssignOp& node) override;
void Visit(const ShaderNodes::BinaryOp& node) override;
void Visit(const ShaderNodes::Branch& node) override;
void Visit(const ShaderNodes::Cast& node) override;
void Visit(const ShaderNodes::Constant& node) override;
void Visit(const ShaderNodes::DeclareVariable& node) override;
void Visit(const ShaderNodes::ExpressionStatement& node) override;
void Visit(const ShaderNodes::Identifier& node) override;
void Visit(const ShaderNodes::IntrinsicCall& node) override;
void Visit(const ShaderNodes::Sample2D& node) override;
void Visit(const ShaderNodes::StatementBlock& node) override;
void Visit(const ShaderNodes::SwizzleOp& node) override;
struct Context;
const ShaderAst& m_shader;
Context* m_context;
};
NAZARA_RENDERER_API bool Validate(const StatementPtr& shader, std::string* error = nullptr);
NAZARA_RENDERER_API bool ValidateShader(const ShaderAst& shader, std::string* error = nullptr);
}
#include <Nazara/Renderer/ShaderValidator.inl>