ShaderAst: Big refactor + add binding/location support
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@@ -13,40 +13,47 @@
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ShaderVisitor.hpp>
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namespace Nz::ShaderAst
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namespace Nz
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{
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class ShaderAst;
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class NAZARA_RENDERER_API ShaderValidator : public ShaderVisitor
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{
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public:
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ShaderValidator() = default;
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inline ShaderValidator(const ShaderAst& shader);
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ShaderValidator(const ShaderValidator&) = delete;
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ShaderValidator(ShaderValidator&&) = delete;
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~ShaderValidator() = default;
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bool Validate(const StatementPtr& shader, std::string* error = nullptr);
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bool Validate(std::string* error = nullptr);
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private:
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const ExpressionPtr& MandatoryExpr(const ExpressionPtr& node);
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const NodePtr& MandatoryNode(const NodePtr& node);
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void TypeMustMatch(const ExpressionPtr& left, const ExpressionPtr& right);
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const ShaderNodes::ExpressionPtr& MandatoryExpr(const ShaderNodes::ExpressionPtr& node);
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const ShaderNodes::NodePtr& MandatoryNode(const ShaderNodes::NodePtr& node);
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void TypeMustMatch(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right);
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void TypeMustMatch(ShaderNodes::ExpressionType left, ShaderNodes::ExpressionType right);
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using ShaderVisitor::Visit;
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void Visit(const AssignOp& node) override;
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void Visit(const BinaryFunc& node) override;
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void Visit(const BinaryOp& node) override;
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void Visit(const Branch& node) override;
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void Visit(const BuiltinVariable& node) override;
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void Visit(const Cast& node) override;
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void Visit(const Constant& node) override;
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void Visit(const DeclareVariable& node) override;
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void Visit(const ExpressionStatement& node) override;
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void Visit(const NamedVariable& node) override;
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void Visit(const Sample2D& node) override;
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void Visit(const StatementBlock& node) override;
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void Visit(const SwizzleOp& node) override;
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void Visit(const ShaderNodes::AssignOp& node) override;
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void Visit(const ShaderNodes::BinaryOp& node) override;
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void Visit(const ShaderNodes::Branch& node) override;
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void Visit(const ShaderNodes::Cast& node) override;
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void Visit(const ShaderNodes::Constant& node) override;
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void Visit(const ShaderNodes::DeclareVariable& node) override;
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void Visit(const ShaderNodes::ExpressionStatement& node) override;
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void Visit(const ShaderNodes::Identifier& node) override;
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void Visit(const ShaderNodes::IntrinsicCall& node) override;
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void Visit(const ShaderNodes::Sample2D& node) override;
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void Visit(const ShaderNodes::StatementBlock& node) override;
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void Visit(const ShaderNodes::SwizzleOp& node) override;
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struct Context;
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const ShaderAst& m_shader;
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Context* m_context;
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};
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NAZARA_RENDERER_API bool Validate(const StatementPtr& shader, std::string* error = nullptr);
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NAZARA_RENDERER_API bool ValidateShader(const ShaderAst& shader, std::string* error = nullptr);
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}
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#include <Nazara/Renderer/ShaderValidator.inl>
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