ShaderAst: Big refactor + add binding/location support
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@@ -5,8 +5,12 @@
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#include <Nazara/Renderer/ShaderValidator.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz::ShaderAst
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namespace Nz
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{
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ShaderValidator::ShaderValidator(const ShaderAst& shader) :
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m_shader(shader)
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{
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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