ShaderAst: Big refactor + add binding/location support

This commit is contained in:
Lynix
2020-06-17 16:00:03 +02:00
parent 463b540739
commit f38bfdde8a
63 changed files with 2380 additions and 1603 deletions

View File

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERVARVISITOR_HPP
#define NAZARA_SHADERVARVISITOR_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderVariables.hpp>
namespace Nz
{
class NAZARA_RENDERER_API ShaderVarVisitor
{
public:
ShaderVarVisitor() = default;
ShaderVarVisitor(const ShaderVarVisitor&) = delete;
ShaderVarVisitor(ShaderVarVisitor&&) = delete;
virtual ~ShaderVarVisitor();
virtual void Visit(const ShaderNodes::BuiltinVariable& var) = 0;
virtual void Visit(const ShaderNodes::InputVariable& var) = 0;
virtual void Visit(const ShaderNodes::LocalVariable& var) = 0;
virtual void Visit(const ShaderNodes::OutputVariable& var) = 0;
virtual void Visit(const ShaderNodes::ParameterVariable& var) = 0;
virtual void Visit(const ShaderNodes::UniformVariable& var) = 0;
void Visit(const ShaderNodes::VariablePtr& node);
};
}
#endif