ShaderAst: Big refactor + add binding/location support

This commit is contained in:
Lynix
2020-06-17 16:00:03 +02:00
parent 463b540739
commit f38bfdde8a
63 changed files with 2380 additions and 1603 deletions

View File

@@ -8,9 +8,9 @@
#define NAZARA_SHADERVISITOR_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <string>
#include <unordered_set>
namespace Nz
@@ -23,27 +23,26 @@ namespace Nz
ShaderVisitor(ShaderVisitor&&) = delete;
virtual ~ShaderVisitor();
void EnableCondition(const String& name, bool cond);
void EnableCondition(const std::string& name, bool cond);
bool IsConditionEnabled(const String& name) const;
bool IsConditionEnabled(const std::string& name) const;
virtual void Visit(const ShaderAst::AssignOp& node) = 0;
virtual void Visit(const ShaderAst::BinaryFunc& node) = 0;
virtual void Visit(const ShaderAst::BinaryOp& node) = 0;
virtual void Visit(const ShaderAst::Branch& node) = 0;
virtual void Visit(const ShaderAst::BuiltinVariable& node) = 0;
virtual void Visit(const ShaderAst::Cast& node) = 0;
virtual void Visit(const ShaderAst::Constant& node) = 0;
virtual void Visit(const ShaderAst::DeclareVariable& node) = 0;
virtual void Visit(const ShaderAst::ExpressionStatement& node) = 0;
virtual void Visit(const ShaderAst::NamedVariable& node) = 0;
void Visit(const ShaderAst::NodePtr& node);
virtual void Visit(const ShaderAst::Sample2D& node) = 0;
virtual void Visit(const ShaderAst::StatementBlock& node) = 0;
virtual void Visit(const ShaderAst::SwizzleOp& node) = 0;
virtual void Visit(const ShaderNodes::AssignOp& node) = 0;
virtual void Visit(const ShaderNodes::BinaryOp& node) = 0;
virtual void Visit(const ShaderNodes::Branch& node) = 0;
virtual void Visit(const ShaderNodes::Cast& node) = 0;
virtual void Visit(const ShaderNodes::Constant& node) = 0;
virtual void Visit(const ShaderNodes::DeclareVariable& node) = 0;
virtual void Visit(const ShaderNodes::ExpressionStatement& node) = 0;
virtual void Visit(const ShaderNodes::Identifier& node) = 0;
virtual void Visit(const ShaderNodes::IntrinsicCall& node) = 0;
void Visit(const ShaderNodes::NodePtr& node);
virtual void Visit(const ShaderNodes::Sample2D& node) = 0;
virtual void Visit(const ShaderNodes::StatementBlock& node) = 0;
virtual void Visit(const ShaderNodes::SwizzleOp& node) = 0;
private:
std::unordered_set<String> m_conditions;
std::unordered_set<std::string> m_conditions;
};
}