ShaderAst: Big refactor + add binding/location support

This commit is contained in:
Lynix
2020-06-17 16:00:03 +02:00
parent 463b540739
commit f38bfdde8a
63 changed files with 2380 additions and 1603 deletions

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@@ -19,7 +19,7 @@ class CastVec : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
QString caption() const override;
QString name() const override;

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@@ -49,7 +49,7 @@ void CastVec<ToComponentCount>::BuildNodeEdition(QFormLayout* layout)
}
template<std::size_t ToComponentCount>
Nz::ShaderAst::ExpressionPtr CastVec<ToComponentCount>::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::ExpressionPtr CastVec<ToComponentCount>::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
{
assert(m_input);
assert(count == 1);
@@ -60,7 +60,7 @@ Nz::ShaderAst::ExpressionPtr CastVec<ToComponentCount>::GetExpression(Nz::Shader
{
std::size_t overflowComponentCount = ToComponentCount - fromComponentCount;
std::array<Nz::ShaderAst::ExpressionPtr, 4> expr;
std::array<Nz::ShaderNodes::ExpressionPtr, 4> expr;
expr[0] = expressions[0];
for (std::size_t i = 0; i < overflowComponentCount; ++i)
expr[i + 1] = Nz::ShaderBuilder::Constant(m_overflowComponents[i]);
@@ -71,13 +71,13 @@ Nz::ShaderAst::ExpressionPtr CastVec<ToComponentCount>::GetExpression(Nz::Shader
}
else if (ToComponentCount < fromComponentCount)
{
std::array<Nz::ShaderAst::SwizzleComponent, ToComponentCount> swizzleComponents;
std::array<Nz::ShaderNodes::SwizzleComponent, ToComponentCount> swizzleComponents;
for (std::size_t i = 0; i < ToComponentCount; ++i)
swizzleComponents[i] = static_cast<Nz::ShaderAst::SwizzleComponent>(static_cast<std::size_t>(Nz::ShaderAst::SwizzleComponent::First) + i);
swizzleComponents[i] = static_cast<Nz::ShaderNodes::SwizzleComponent>(static_cast<std::size_t>(Nz::ShaderNodes::SwizzleComponent::First) + i);
return std::apply([&](auto... components)
{
std::initializer_list<Nz::ShaderAst::SwizzleComponent> componentList{ components... };
std::initializer_list<Nz::ShaderNodes::SwizzleComponent> componentList{ components... };
return Nz::ShaderBuilder::Swizzle(expressions[0], componentList);
}, swizzleComponents);
}

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@@ -71,7 +71,7 @@ void FloatValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Value"), spinbox);
}
Nz::ShaderAst::ExpressionPtr FloatValue::GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const
Nz::ShaderNodes::ExpressionPtr FloatValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const
{
assert(count == 0);

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@@ -28,7 +28,7 @@ class FloatValue : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
private:
bool ComputePreview(QPixmap& pixmap) override;

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@@ -107,7 +107,7 @@ void InputValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Input"), inputSelection);
}
Nz::ShaderAst::ExpressionPtr InputValue::GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const
Nz::ShaderNodes::ExpressionPtr InputValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const
{
assert(count == 0);
@@ -116,22 +116,22 @@ Nz::ShaderAst::ExpressionPtr InputValue::GetExpression(Nz::ShaderAst::Expression
const auto& inputEntry = GetGraph().GetInput(*m_currentInputIndex);
Nz::ShaderAst::ExpressionType expression = [&]
Nz::ShaderNodes::ExpressionType expression = [&]
{
switch (inputEntry.type)
{
case InOutType::Bool: return Nz::ShaderAst::ExpressionType::Boolean;
case InOutType::Float1: return Nz::ShaderAst::ExpressionType::Float1;
case InOutType::Float2: return Nz::ShaderAst::ExpressionType::Float2;
case InOutType::Float3: return Nz::ShaderAst::ExpressionType::Float3;
case InOutType::Float4: return Nz::ShaderAst::ExpressionType::Float4;
case InOutType::Bool: return Nz::ShaderNodes::ExpressionType::Boolean;
case InOutType::Float1: return Nz::ShaderNodes::ExpressionType::Float1;
case InOutType::Float2: return Nz::ShaderNodes::ExpressionType::Float2;
case InOutType::Float3: return Nz::ShaderNodes::ExpressionType::Float3;
case InOutType::Float4: return Nz::ShaderNodes::ExpressionType::Float4;
}
assert(false);
throw std::runtime_error("Unhandled input type");
}();
return Nz::ShaderBuilder::Input(inputEntry.name, expression);
return Nz::ShaderBuilder::Identifier(Nz::ShaderBuilder::Input(inputEntry.name, expression));
}
auto InputValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
@@ -145,7 +145,7 @@ auto InputValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portInd
const auto& inputEntry = GetGraph().GetInput(*m_currentInputIndex);
switch (inputEntry.type)
{
//case InputType::Bool: return Nz::ShaderAst::ExpressionType::Boolean;
//case InputType::Bool: return Nz::ShaderNodes::ExpressionType::Boolean;
case InOutType::Float1:
return FloatData::Type();

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@@ -19,7 +19,7 @@ class InputValue : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override;
QString caption() const override { return "Input"; }
QString name() const override { return "Input"; }

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@@ -51,10 +51,10 @@ void OutputValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Output"), outputSelection);
}
Nz::ShaderAst::ExpressionPtr OutputValue::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::ExpressionPtr OutputValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
{
using namespace Nz::ShaderAst;
using namespace Nz::ShaderBuilder;
using namespace Nz::ShaderNodes;
assert(count == 1);
@@ -63,22 +63,22 @@ Nz::ShaderAst::ExpressionPtr OutputValue::GetExpression(Nz::ShaderAst::Expressio
const auto& outputEntry = GetGraph().GetOutput(*m_currentOutputIndex);
Nz::ShaderAst::ExpressionType expression = [&]
Nz::ShaderNodes::ExpressionType expression = [&]
{
switch (outputEntry.type)
{
case InOutType::Bool: return Nz::ShaderAst::ExpressionType::Boolean;
case InOutType::Float1: return Nz::ShaderAst::ExpressionType::Float1;
case InOutType::Float2: return Nz::ShaderAst::ExpressionType::Float2;
case InOutType::Float3: return Nz::ShaderAst::ExpressionType::Float3;
case InOutType::Float4: return Nz::ShaderAst::ExpressionType::Float4;
case InOutType::Bool: return Nz::ShaderNodes::ExpressionType::Boolean;
case InOutType::Float1: return Nz::ShaderNodes::ExpressionType::Float1;
case InOutType::Float2: return Nz::ShaderNodes::ExpressionType::Float2;
case InOutType::Float3: return Nz::ShaderNodes::ExpressionType::Float3;
case InOutType::Float4: return Nz::ShaderNodes::ExpressionType::Float4;
}
assert(false);
throw std::runtime_error("Unhandled output type");
}();
auto output = Nz::ShaderBuilder::Output(outputEntry.name, expression);
auto output = Nz::ShaderBuilder::Identifier(Nz::ShaderBuilder::Output(outputEntry.name, expression));
return Nz::ShaderBuilder::Assign(std::move(output), *expressions);
}
@@ -94,8 +94,8 @@ QtNodes::NodeDataType OutputValue::dataType(QtNodes::PortType portType, QtNodes:
const auto& outputEntry = GetGraph().GetOutput(*m_currentOutputIndex);
switch (outputEntry.type)
{
//case InOutType::Bool: return Nz::ShaderAst::ExpressionType::Boolean;
//case InOutType::Float1: return Nz::ShaderAst::ExpressionType::Float1;
//case InOutType::Bool: return Nz::ShaderNodes::ExpressionType::Boolean;
//case InOutType::Float1: return Nz::ShaderNodes::ExpressionType::Float1;
case InOutType::Float2:
case InOutType::Float3:
case InOutType::Float4:

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@@ -16,7 +16,7 @@ class OutputValue : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
QString caption() const override { return "Output"; }
QString name() const override { return "Output"; }

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@@ -91,7 +91,7 @@ bool SampleTexture::ComputePreview(QPixmap& pixmap)
return true;
}
Nz::ShaderAst::ExpressionPtr SampleTexture::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::ExpressionPtr SampleTexture::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
{
assert(m_texture);
assert(m_uv);

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@@ -17,7 +17,7 @@ class SampleTexture : public ShaderNode
SampleTexture(ShaderGraph& graph);
~SampleTexture() = default;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override;
QString caption() const override { return "Sample texture"; }
QString name() const override { return "SampleTexture"; }

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@@ -4,7 +4,7 @@
#define NAZARA_SHADERNODES_SHADERNODE_HPP
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <nodes/NodeDataModel>
#include <QtGui/QPixmap>
#include <optional>
@@ -23,7 +23,7 @@ class ShaderNode : public QtNodes::NodeDataModel
inline void DisablePreview();
void EnablePreview(bool enable = true);
virtual Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const = 0;
virtual Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const = 0;
inline ShaderGraph& GetGraph();
inline const ShaderGraph& GetGraph() const;
inline const std::string& GetVariableName() const;

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@@ -106,7 +106,7 @@ void TextureValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Texture"), textureSelection);
}
Nz::ShaderAst::ExpressionPtr TextureValue::GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const
Nz::ShaderNodes::ExpressionPtr TextureValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const
{
if (!m_currentTextureIndex)
throw std::runtime_error("invalid texture input");
@@ -115,18 +115,18 @@ Nz::ShaderAst::ExpressionPtr TextureValue::GetExpression(Nz::ShaderAst::Expressi
const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
Nz::ShaderAst::ExpressionType expression = [&]
Nz::ShaderNodes::ExpressionType expression = [&]
{
switch (textureEntry.type)
{
case TextureType::Sampler2D: return Nz::ShaderAst::ExpressionType::Sampler2D;
case TextureType::Sampler2D: return Nz::ShaderNodes::ExpressionType::Sampler2D;
}
assert(false);
throw std::runtime_error("Unhandled texture type");
}();
return Nz::ShaderBuilder::Uniform(textureEntry.name, expression);
return Nz::ShaderBuilder::Identifier(Nz::ShaderBuilder::Uniform(textureEntry.name, expression));
}
auto TextureValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType

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@@ -18,7 +18,7 @@ class TextureValue : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override;
QString caption() const override { return "Texture"; }
QString name() const override { return "Texture"; }

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@@ -6,14 +6,14 @@
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<Nz::ShaderAst::BinaryType BinOp>
template<Nz::ShaderNodes::BinaryType BinOp>
class VecBinOp : public ShaderNode
{
public:
VecBinOp(ShaderGraph& graph);
~VecBinOp() = default;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
@@ -37,10 +37,10 @@ class VecBinOp : public ShaderNode
std::shared_ptr<VecData> m_output;
};
class VecAdd : public VecBinOp<Nz::ShaderAst::BinaryType::Add>
class VecAdd : public VecBinOp<Nz::ShaderNodes::BinaryType::Add>
{
public:
using VecBinOp<Nz::ShaderAst::BinaryType::Add>::VecBinOp;
using VecBinOp<Nz::ShaderNodes::BinaryType::Add>::VecBinOp;
QString caption() const override;
QString name() const override;
@@ -48,10 +48,10 @@ class VecAdd : public VecBinOp<Nz::ShaderAst::BinaryType::Add>
void ApplyOp(const std::uint8_t* left, const std::uint8_t* right, std::uint8_t* output, std::size_t pixelCount) override;
};
class VecMul : public VecBinOp<Nz::ShaderAst::BinaryType::Multiply>
class VecMul : public VecBinOp<Nz::ShaderNodes::BinaryType::Multiply>
{
public:
using VecBinOp<Nz::ShaderAst::BinaryType::Multiply>::VecBinOp;
using VecBinOp<Nz::ShaderNodes::BinaryType::Multiply>::VecBinOp;
QString caption() const override;
QString name() const override;
@@ -59,10 +59,10 @@ class VecMul : public VecBinOp<Nz::ShaderAst::BinaryType::Multiply>
void ApplyOp(const std::uint8_t* left, const std::uint8_t* right, std::uint8_t* output, std::size_t pixelCount) override;
};
class VecSub : public VecBinOp<Nz::ShaderAst::BinaryType::Substract>
class VecSub : public VecBinOp<Nz::ShaderNodes::BinaryType::Substract>
{
public:
using VecBinOp<Nz::ShaderAst::BinaryType::Substract>::VecBinOp;
using VecBinOp<Nz::ShaderNodes::BinaryType::Substract>::VecBinOp;
QString caption() const override;
QString name() const override;
@@ -70,10 +70,10 @@ class VecSub : public VecBinOp<Nz::ShaderAst::BinaryType::Substract>
void ApplyOp(const std::uint8_t* left, const std::uint8_t* right, std::uint8_t* output, std::size_t pixelCount) override;
};
class VecDiv : public VecBinOp<Nz::ShaderAst::BinaryType::Divide>
class VecDiv : public VecBinOp<Nz::ShaderNodes::BinaryType::Divide>
{
public:
using VecBinOp<Nz::ShaderAst::BinaryType::Divide>::VecBinOp;
using VecBinOp<Nz::ShaderNodes::BinaryType::Divide>::VecBinOp;
QString caption() const override;
QString name() const override;

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@@ -1,15 +1,15 @@
#include <ShaderNode/DataModels/VecBinOp.hpp>
#include <Nazara/Renderer/ShaderBuilder.hpp>
template<Nz::ShaderAst::BinaryType BinOp>
template<Nz::ShaderNodes::BinaryType BinOp>
VecBinOp<BinOp>::VecBinOp(ShaderGraph& graph) :
ShaderNode(graph)
{
UpdateOutput();
}
template<Nz::ShaderAst::BinaryType BinOp>
Nz::ShaderAst::ExpressionPtr VecBinOp<BinOp>::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
template<Nz::ShaderNodes::BinaryType BinOp>
Nz::ShaderNodes::ExpressionPtr VecBinOp<BinOp>::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
{
assert(count == 2);
using BuilderType = typename Nz::ShaderBuilder::template BinOpBuilder<BinOp>;
@@ -17,7 +17,7 @@ Nz::ShaderAst::ExpressionPtr VecBinOp<BinOp>::GetExpression(Nz::ShaderAst::Expre
return builder(expressions[0], expressions[1]);
}
template<Nz::ShaderAst::BinaryType BinOp>
template<Nz::ShaderNodes::BinaryType BinOp>
QtNodes::NodeDataType VecBinOp<BinOp>::dataType(QtNodes::PortType /*portType*/, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0 || portIndex == 1);
@@ -25,7 +25,7 @@ QtNodes::NodeDataType VecBinOp<BinOp>::dataType(QtNodes::PortType /*portType*/,
return VecData::Type();
}
template<Nz::ShaderAst::BinaryType BinOp>
template<Nz::ShaderNodes::BinaryType BinOp>
unsigned int VecBinOp<BinOp>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
@@ -37,14 +37,14 @@ unsigned int VecBinOp<BinOp>::nPorts(QtNodes::PortType portType) const
return 0;
}
template<Nz::ShaderAst::BinaryType BinOp>
template<Nz::ShaderNodes::BinaryType BinOp>
std::shared_ptr<QtNodes::NodeData> VecBinOp<BinOp>::outData(QtNodes::PortIndex port)
{
assert(port == 0);
return m_output;
}
template<Nz::ShaderAst::BinaryType BinOp>
template<Nz::ShaderNodes::BinaryType BinOp>
void VecBinOp<BinOp>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0 || index == 1);
@@ -65,7 +65,7 @@ void VecBinOp<BinOp>::setInData(std::shared_ptr<QtNodes::NodeData> value, int in
UpdateOutput();
}
template<Nz::ShaderAst::BinaryType BinOp>
template<Nz::ShaderNodes::BinaryType BinOp>
QtNodes::NodeValidationState VecBinOp<BinOp>::validationState() const
{
if (!m_lhs || !m_rhs)
@@ -77,7 +77,7 @@ QtNodes::NodeValidationState VecBinOp<BinOp>::validationState() const
return QtNodes::NodeValidationState::Valid;
}
template<Nz::ShaderAst::BinaryType BinOp>
template<Nz::ShaderNodes::BinaryType BinOp>
QString VecBinOp<BinOp>::validationMessage() const
{
if (!m_lhs || !m_rhs)
@@ -89,7 +89,7 @@ QString VecBinOp<BinOp>::validationMessage() const
return QString();
}
template<Nz::ShaderAst::BinaryType BinOp>
template<Nz::ShaderNodes::BinaryType BinOp>
bool VecBinOp<BinOp>::ComputePreview(QPixmap& pixmap)
{
if (!m_lhs || !m_rhs)
@@ -99,7 +99,7 @@ bool VecBinOp<BinOp>::ComputePreview(QPixmap& pixmap)
return true;
}
template<Nz::ShaderAst::BinaryType BinOp>
template<Nz::ShaderNodes::BinaryType BinOp>
void VecBinOp<BinOp>::UpdateOutput()
{
if (validationState() != QtNodes::NodeValidationState::Valid)

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@@ -1,5 +1,5 @@
#include <ShaderNode/DataModels/VecDot.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
VecDot::VecDot(ShaderGraph& graph) :
ShaderNode(graph)
@@ -8,11 +8,11 @@ ShaderNode(graph)
UpdateOutput();
}
Nz::ShaderAst::ExpressionPtr VecDot::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::ExpressionPtr VecDot::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
{
assert(count == 2);
using namespace Nz::ShaderAst;
return BinaryFunc::Build(BinaryIntrinsic::DotProduct, expressions[0], expressions[1]);
using namespace Nz::ShaderNodes;
return IntrinsicCall::Build(IntrinsicType::DotProduct, { expressions[0], expressions[1] });
}
QString VecDot::caption() const

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@@ -13,7 +13,7 @@ class VecDot : public ShaderNode
VecDot(ShaderGraph& graph);
~VecDot() = default;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
QString caption() const override;
QString name() const override;

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@@ -1,5 +1,5 @@
#include <ShaderNode/DataModels/VecFloatMul.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
VecFloatMul::VecFloatMul(ShaderGraph& graph) :
ShaderNode(graph)
@@ -7,10 +7,10 @@ ShaderNode(graph)
UpdateOutput();
}
Nz::ShaderAst::ExpressionPtr VecFloatMul::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::ExpressionPtr VecFloatMul::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
{
assert(count == 2);
using namespace Nz::ShaderAst;
using namespace Nz::ShaderNodes;
return BinaryOp::Build(BinaryType::Multiply, expressions[0], expressions[1]);
}

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@@ -13,7 +13,7 @@ class VecFloatMul : public ShaderNode
VecFloatMul(ShaderGraph& graph);
~VecFloatMul() = default;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
QString caption() const override;
QString name() const override;

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@@ -29,7 +29,7 @@ class VecValue : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
private:
bool ComputePreview(QPixmap& pixmap) override;

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@@ -94,7 +94,7 @@ void VecValue<ComponentCount>::BuildNodeEdition(QFormLayout* layout)
}
template<std::size_t ComponentCount>
Nz::ShaderAst::ExpressionPtr VecValue<ComponentCount>::GetExpression(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count) const
Nz::ShaderNodes::ExpressionPtr VecValue<ComponentCount>::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const
{
assert(count == 0);