ShaderAst: Big refactor + add binding/location support
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@@ -28,7 +28,7 @@ class FloatValue : public ShaderNode
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void BuildNodeEdition(QFormLayout* layout) override;
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Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
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Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
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private:
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bool ComputePreview(QPixmap& pixmap) override;
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