ShaderAst: Big refactor + add binding/location support
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@@ -91,7 +91,7 @@ bool SampleTexture::ComputePreview(QPixmap& pixmap)
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return true;
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}
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Nz::ShaderAst::ExpressionPtr SampleTexture::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
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Nz::ShaderNodes::ExpressionPtr SampleTexture::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
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{
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assert(m_texture);
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assert(m_uv);
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