ShaderAst: Big refactor + add binding/location support

This commit is contained in:
Lynix
2020-06-17 16:00:03 +02:00
parent 463b540739
commit f38bfdde8a
63 changed files with 2380 additions and 1603 deletions

View File

@@ -91,7 +91,7 @@ bool SampleTexture::ComputePreview(QPixmap& pixmap)
return true;
}
Nz::ShaderAst::ExpressionPtr SampleTexture::GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::ExpressionPtr SampleTexture::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
{
assert(m_texture);
assert(m_uv);