Add command buffers (WIP)
This commit is contained in:
30
include/Nazara/Renderer/CommandBuffer.hpp
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30
include/Nazara/Renderer/CommandBuffer.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_COMMANDBUFFER_HPP
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#define NAZARA_COMMANDBUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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namespace Nz
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{
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class NAZARA_RENDERER_API CommandBuffer
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{
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public:
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CommandBuffer() = default;
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CommandBuffer(const CommandBuffer&) = delete;
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CommandBuffer(CommandBuffer&&) = default;
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virtual ~CommandBuffer();
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CommandBuffer& operator=(const CommandBuffer&) = delete;
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CommandBuffer& operator=(CommandBuffer&&) = default;
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};
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}
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#include <Nazara/Renderer/CommandBuffer.inl>
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#endif // NAZARA_COMMANDBUFFER_HPP
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12
include/Nazara/Renderer/CommandBuffer.inl
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12
include/Nazara/Renderer/CommandBuffer.inl
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@@ -0,0 +1,12 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/CommandBuffer.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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59
include/Nazara/Renderer/CommandBufferBuilder.hpp
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59
include/Nazara/Renderer/CommandBufferBuilder.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_COMMANDBUFFERBUILDER_HPP
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#define NAZARA_COMMANDBUFFERBUILDER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/RenderBufferView.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <string_view>
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namespace Nz
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{
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class ShaderBinding;
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class NAZARA_RENDERER_API CommandBufferBuilder
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{
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public:
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CommandBufferBuilder() = default;
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CommandBufferBuilder(const CommandBufferBuilder&) = delete;
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CommandBufferBuilder(CommandBufferBuilder&&) = default;
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virtual ~CommandBufferBuilder();
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virtual void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) = 0;
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virtual void BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
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virtual void BindShaderBinding(ShaderBinding& binding) = 0;
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virtual void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
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inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
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virtual void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0;
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inline void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target);
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virtual void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0;
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virtual void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) = 0;
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virtual void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) = 0;
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virtual void EndDebugRegion() = 0;
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virtual void PreTransferBarrier() = 0;
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virtual void PostTransferBarrier() = 0;
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virtual void SetScissor(Nz::Recti scissorRegion) = 0;
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virtual void SetViewport(Nz::Recti viewportRegion) = 0;
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CommandBufferBuilder& operator=(const CommandBufferBuilder&) = delete;
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CommandBufferBuilder& operator=(CommandBufferBuilder&&) = default;
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};
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}
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#include <Nazara/Renderer/CommandBufferBuilder.inl>
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#endif // NAZARA_COMMANDBUFFERBUILDER_HPP
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21
include/Nazara/Renderer/CommandBufferBuilder.inl
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include/Nazara/Renderer/CommandBufferBuilder.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline void CommandBufferBuilder::CopyBuffer(const RenderBufferView& from, const RenderBufferView& to)
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{
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return CopyBuffer(from, to, from.GetSize());
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}
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inline void CommandBufferBuilder::CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target)
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{
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return CopyBuffer(allocation, target, allocation.size);
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@@ -27,14 +27,15 @@ namespace Nz
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RenderBuffer(RenderBuffer&&) = default;
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~RenderBuffer() = default;
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bool Fill(const void* data, UInt32 offset, UInt32 size) final;
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bool Fill(const void* data, UInt64 offset, UInt64 size) final;
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bool Initialize(UInt32 size, BufferUsageFlags usage) override;
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bool Initialize(UInt64 size, BufferUsageFlags usage) override;
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AbstractBuffer* GetHardwareBuffer(RenderDevice* device);
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UInt64 GetSize() const override;
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DataStorage GetStorage() const override;
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void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) final;
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void* Map(BufferAccess access, UInt64 offset = 0, UInt64 size = 0) final;
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bool Unmap() final;
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RenderBuffer& operator=(const RenderBuffer&) = delete;
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41
include/Nazara/Renderer/RenderBufferView.hpp
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include/Nazara/Renderer/RenderBufferView.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERBUFFERVIEW_HPP
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#define NAZARA_RENDERBUFFERVIEW_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovablePtr.hpp>
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#include <Nazara/Utility/AbstractBuffer.hpp>
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namespace Nz
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{
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class RenderBufferView
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{
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public:
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inline RenderBufferView(AbstractBuffer* buffer);
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inline RenderBufferView(AbstractBuffer* buffer, UInt64 offset, UInt64 size);
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RenderBufferView(const RenderBufferView&) = delete;
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RenderBufferView(RenderBufferView&&) = default;
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~RenderBufferView() = default;
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inline AbstractBuffer* GetBuffer() const;
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inline UInt64 GetOffset() const;
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inline UInt64 GetSize() const;
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RenderBufferView& operator=(const RenderBufferView&) = delete;
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RenderBufferView& operator=(RenderBufferView&&) = default;
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private:
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UInt64 m_offset;
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UInt64 m_size;
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AbstractBuffer* m_buffer;
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};
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}
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#include <Nazara/Renderer/RenderBufferView.inl>
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#endif // NAZARA_RENDERBUFFERVIEW_HPP
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39
include/Nazara/Renderer/RenderBufferView.inl
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include/Nazara/Renderer/RenderBufferView.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderBufferView.hpp>
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#include <memory>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline RenderBufferView::RenderBufferView(AbstractBuffer* buffer) :
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RenderBufferView(buffer, 0, buffer->GetSize())
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{
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}
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inline RenderBufferView::RenderBufferView(AbstractBuffer* buffer, UInt64 offset, UInt64 size) :
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m_buffer(buffer),
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m_offset(offset),
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m_size(size)
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{
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}
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inline AbstractBuffer* RenderBufferView::GetBuffer() const
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{
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return m_buffer;
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}
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inline UInt64 RenderBufferView::GetOffset() const
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{
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return m_offset;
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}
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inline UInt64 RenderBufferView::GetSize() const
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{
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return m_size;
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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42
include/Nazara/Renderer/RenderImage.hpp
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include/Nazara/Renderer/RenderImage.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERIMAGE_HPP
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#define NAZARA_RENDERIMAGE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <functional>
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namespace Nz
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{
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class CommandBuffer;
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class CommandBufferBuilder;
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class UploadPool;
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class NAZARA_RENDERER_API RenderImage
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{
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public:
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RenderImage() = default;
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virtual ~RenderImage();
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virtual void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, bool isGraphical) = 0;
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virtual UploadPool& GetUploadPool() = 0;
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virtual void SubmitCommandBuffer(CommandBuffer* commandBuffer, bool isGraphical) = 0;
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virtual void Present() = 0;
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protected:
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RenderImage(const RenderImage&) = delete;
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RenderImage(RenderImage&&) = default;
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};
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}
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#include <Nazara/Renderer/RenderImage.inl>
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#endif // NAZARA_RENDERIMAGE_HPP
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12
include/Nazara/Renderer/RenderImage.inl
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include/Nazara/Renderer/RenderImage.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderImage.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@@ -13,11 +13,14 @@
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderWindowParameters.hpp>
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#include <vector>
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#include <functional>
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namespace Nz
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{
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class CommandBuffer;
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class CommandBufferBuilder;
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class RendererImpl;
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class RenderImage;
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class RenderSurface;
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class NAZARA_RENDERER_API RenderWindowImpl
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@@ -26,6 +29,10 @@ namespace Nz
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RenderWindowImpl() = default;
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virtual ~RenderWindowImpl();
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virtual RenderImage& Acquire() = 0;
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virtual std::unique_ptr<CommandBuffer> BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) = 0;
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virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
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virtual std::shared_ptr<RenderDevice> GetRenderDevice() = 0;
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52
include/Nazara/Renderer/UploadPool.hpp
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include/Nazara/Renderer/UploadPool.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERER_UPLOADPOOL_HPP
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#define NAZARA_RENDERER_UPLOADPOOL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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namespace Nz
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{
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class NAZARA_RENDERER_API UploadPool
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{
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public:
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struct Allocation;
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UploadPool() = default;
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UploadPool(const UploadPool&) = delete;
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UploadPool(UploadPool&&) noexcept = default;
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~UploadPool() = default;
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virtual Allocation& Allocate(UInt64 size) = 0;
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virtual Allocation& Allocate(UInt64 size, UInt64 alignment) = 0;
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virtual void Reset() = 0;
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UploadPool& operator=(const UploadPool&) = delete;
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UploadPool& operator=(UploadPool&&) = delete;
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struct NAZARA_RENDERER_API Allocation
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{
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Allocation() = default;
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Allocation(const Allocation&) = delete;
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Allocation(Allocation&&) = default;
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~Allocation();
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Allocation& operator=(const Allocation&) = delete;
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Allocation& operator=(Allocation&&) = default;
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void* mappedPtr;
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UInt64 offset;
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UInt64 size;
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};
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};
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}
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#include <Nazara/Renderer/UploadPool.inl>
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#endif // NAZARA_RENDERER_UPLOADPOOL_HPP
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12
include/Nazara/Renderer/UploadPool.inl
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12
include/Nazara/Renderer/UploadPool.inl
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@@ -0,0 +1,12 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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