Add command buffers (WIP)
This commit is contained in:
@@ -26,15 +26,11 @@ namespace Nz
|
||||
VkRenderTarget(VkRenderTarget&&) = delete; ///TOOD?
|
||||
virtual ~VkRenderTarget();
|
||||
|
||||
virtual bool Acquire(UInt32* imageIndex, VkSemaphore signalSemaphore = VK_NULL_HANDLE, VkFence signalFence = VK_NULL_HANDLE) const = 0;
|
||||
|
||||
virtual const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const = 0;
|
||||
virtual UInt32 GetFramebufferCount() const = 0;
|
||||
|
||||
inline const Vk::RenderPass& GetRenderPass() const;
|
||||
|
||||
virtual void Present(UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE) = 0;
|
||||
|
||||
VkRenderTarget& operator=(const VkRenderTarget&) = delete;
|
||||
VkRenderTarget& operator=(VkRenderTarget&&) = delete; ///TOOD?
|
||||
|
||||
|
||||
Reference in New Issue
Block a user