Fix compilation
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@ -101,7 +101,10 @@ namespace Nz
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// Add depth-stencil clear values
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// Add depth-stencil clear values
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if (const auto& depthStencilClear = framePass.GetDepthStencilClear())
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if (const auto& depthStencilClear = framePass.GetDepthStencilClear())
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{
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{
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auto& dsClearValues = bakedPass.outputClearDepthStencil.emplace();
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std::size_t depthClearIndex = colorOutputs.size();
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bakedPass.outputClearValues.resize(depthClearIndex + 1);
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auto& dsClearValues = bakedPass.outputClearValues[depthClearIndex];
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dsClearValues.depth = depthStencilClear->depth;
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dsClearValues.depth = depthStencilClear->depth;
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dsClearValues.stencil = depthStencilClear->stencil;
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dsClearValues.stencil = depthStencilClear->stencil;
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}
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}
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