VulkanRenderer: Add RenderWindow wrapper

Former-commit-id: 8046b7ecb5a71ba64bb5d51faaa2d2946318e6f1 [formerly adbc30c0ed533b63c445125f013384412f9272bd] [formerly eaa0c2a91e13440ee9b869d5fd2faad08d682879 [formerly 67381c6dbe3b960b1ab23bbe18c0a6193286f330]]
Former-commit-id: f4716a44444383d107f44265b5720490e141e4d0 [formerly 49d667d30dda623e6192853573efe05aa589035c]
Former-commit-id: fd3718fac5bb6d896d7cfd350807bbc1c0af309f
This commit is contained in:
Lynix
2016-09-15 00:44:22 +02:00
parent bdedd05032
commit f709ca4997
16 changed files with 259 additions and 605 deletions

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@@ -1,9 +1,7 @@
// Copyright (C) 2015 Jérôme Leclercq
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// Interface inspirée de la SFML par Laurent Gomila
#pragma once
#ifndef NAZARA_RENDERWINDOW_HPP
@@ -13,66 +11,52 @@
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <Nazara/Utility/Window.hpp>
#include <vector>
#include <memory>
namespace Nz
{
class AbstractImage;
class Context;
class Texture;
struct ContextParameters;
class NAZARA_RENDERER_API RenderWindow : public RenderTarget, public Window
class NAZARA_RENDERER_API RenderWindow : public Window
{
public:
RenderWindow() = default;
RenderWindow(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
RenderWindow(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
inline RenderWindow();
inline RenderWindow(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const RenderWindowParameters& parameters = RenderWindowParameters());
inline RenderWindow(WindowHandle handle, const RenderWindowParameters& parameters = RenderWindowParameters());
RenderWindow(const RenderWindow&) = delete;
RenderWindow(RenderWindow&&) = delete; ///TODO
virtual ~RenderWindow();
bool CopyToImage(AbstractImage* image, const Vector3ui& dstPos = Vector3ui(0U)) const;
bool CopyToImage(AbstractImage* image, const Rectui& rect, const Vector3ui& dstPos = Vector3ui(0U)) const;
bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
bool Create(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
inline bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const RenderWindowParameters& parameters = RenderWindowParameters());
inline bool Create(WindowHandle handle, const RenderWindowParameters& parameters = RenderWindowParameters());
void Display();
void EnableVerticalSync(bool enabled);
unsigned int GetHeight() const override;
RenderTargetParameters GetParameters() const override;
unsigned int GetWidth() const override;
inline RenderWindowImpl* GetImpl();
bool IsRenderable() const override;
bool IsValid() const;
inline bool IsValid() const;
void SetFramerateLimit(unsigned int limit);
// Fonctions OpenGL
ContextParameters GetContextParameters() const;
bool HasContext() const override;
inline void SetFramerateLimit(unsigned int limit);
RenderWindow& operator=(const RenderWindow&) = delete;
RenderWindow& operator=(RenderWindow&&) = delete; ///TODO
protected:
bool Activate() const override;
void EnsureTargetUpdated() const override;
bool OnWindowCreated() override;
void OnWindowDestroy() override;
void OnWindowResized() override;
private:
mutable std::vector<UInt8> m_buffer;
std::unique_ptr<RenderWindowImpl> m_impl;
Clock m_clock;
ContextParameters m_parameters;
mutable Context* m_context = nullptr;
unsigned int m_framerateLimit = 0;
RenderWindowParameters m_parameters;
unsigned int m_framerateLimit;
};
}
#include <Nazara/Renderer/RenderWindow.inl>
#endif // NAZARA_RENDERWINDOW_HPP

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@@ -2,80 +2,57 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// Interface inspirée de la SFML par Laurent Gomila
#pragma once
#ifndef NAZARA_RENDERWINDOW_HPP
#define NAZARA_RENDERWINDOW_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ContextParameters.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Utility/Window.hpp>
#include <vector>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
namespace Nz
{
class AbstractImage;
class Context;
class Texture;
struct ContextParameters;
class NAZARA_RENDERER_API RenderWindow : public RenderTarget, public Window
inline RenderWindow::RenderWindow() :
m_framerateLimit(0U)
{
public:
RenderWindow() = default;
RenderWindow(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
RenderWindow(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
RenderWindow(const RenderWindow&) = delete;
RenderWindow(RenderWindow&&) = delete; ///TODO
virtual ~RenderWindow();
}
bool CopyToImage(AbstractImage* image, const Vector3ui& dstPos = Vector3ui(0U)) const;
bool CopyToImage(AbstractImage* image, const Rectui& rect, const Vector3ui& dstPos = Vector3ui(0U)) const;
inline RenderWindow::RenderWindow(VideoMode mode, const String& title, UInt32 style, const RenderWindowParameters& parameters) :
RenderWindow()
{
ErrorFlags errFlags(ErrorFlag_ThrowException, true);
bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
bool Create(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
Create(mode, title, style, parameters);
}
void Display();
inline RenderWindow::RenderWindow(WindowHandle handle, const RenderWindowParameters& parameters)
{
ErrorFlags errFlags(ErrorFlag_ThrowException, true);
void EnableVerticalSync(bool enabled);
Create(handle, parameters);
}
unsigned int GetHeight() const override;
RenderTargetParameters GetParameters() const override;
unsigned int GetWidth() const override;
inline bool RenderWindow::Create(VideoMode mode, const String& title, UInt32 style, const RenderWindowParameters& parameters)
{
m_parameters = parameters;
bool IsRenderable() const override;
bool IsValid() const;
return Window::Create(mode, title, style);
}
void SetFramerateLimit(unsigned int limit);
inline bool RenderWindow::Create(WindowHandle handle, const RenderWindowParameters& parameters)
{
m_parameters = parameters;
// Fonctions OpenGL
ContextParameters GetContextParameters() const;
bool HasContext() const override;
return Window::Create(handle);
}
RenderWindow& operator=(const RenderWindow&) = delete;
RenderWindow& operator=(RenderWindow&&) = delete; ///TODO
inline RenderWindowImpl* Nz::RenderWindow::GetImpl()
{
return m_impl.get();
}
protected:
bool Activate() const override;
void EnsureTargetUpdated() const override;
bool OnWindowCreated() override;
void OnWindowDestroy() override;
void OnWindowResized() override;
inline bool RenderWindow::IsValid() const
{
return m_impl != nullptr;
}
private:
mutable std::vector<UInt8> m_buffer;
Clock m_clock;
ContextParameters m_parameters;
mutable Context* m_context = nullptr;
unsigned int m_framerateLimit = 0;
};
inline void RenderWindow::SetFramerateLimit(unsigned int limit)
{
m_framerateLimit = limit;
}
}
#endif // NAZARA_RENDERWINDOW_HPP

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@@ -2,80 +2,28 @@
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// Interface inspirée de la SFML par Laurent Gomila
#pragma once
#ifndef NAZARA_RENDERWINDOW_HPP
#define NAZARA_RENDERWINDOW_HPP
#ifndef NAZARA_RENDERWINDOWIMPL_HPP
#define NAZARA_RENDERWINDOWIMPL_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ContextParameters.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Utility/Window.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <Nazara/Utility/WindowHandle.hpp>
#include <vector>
namespace Nz
{
class AbstractImage;
class Context;
class Texture;
struct ContextParameters;
class NAZARA_RENDERER_API RenderWindow : public RenderTarget, public Window
class NAZARA_RENDERER_API RenderWindowImpl
{
public:
RenderWindow() = default;
RenderWindow(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
RenderWindow(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
RenderWindow(const RenderWindow&) = delete;
RenderWindow(RenderWindow&&) = delete; ///TODO
virtual ~RenderWindow();
RenderWindowImpl() = default;
virtual ~RenderWindowImpl();
bool CopyToImage(AbstractImage* image, const Vector3ui& dstPos = Vector3ui(0U)) const;
bool CopyToImage(AbstractImage* image, const Rectui& rect, const Vector3ui& dstPos = Vector3ui(0U)) const;
bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
bool Create(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
void Display();
void EnableVerticalSync(bool enabled);
unsigned int GetHeight() const override;
RenderTargetParameters GetParameters() const override;
unsigned int GetWidth() const override;
bool IsRenderable() const override;
bool IsValid() const;
void SetFramerateLimit(unsigned int limit);
// Fonctions OpenGL
ContextParameters GetContextParameters() const;
bool HasContext() const override;
RenderWindow& operator=(const RenderWindow&) = delete;
RenderWindow& operator=(RenderWindow&&) = delete; ///TODO
protected:
bool Activate() const override;
void EnsureTargetUpdated() const override;
bool OnWindowCreated() override;
void OnWindowDestroy() override;
void OnWindowResized() override;
private:
mutable std::vector<UInt8> m_buffer;
Clock m_clock;
ContextParameters m_parameters;
mutable Context* m_context = nullptr;
unsigned int m_framerateLimit = 0;
virtual bool Create(WindowHandle handle, const Vector2ui& size, const RenderWindowParameters& parameters) = 0;
};
}
#endif // NAZARA_RENDERWINDOW_HPP
#endif // NAZARA_RENDERWINDOWIMPL_HPP

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@@ -0,0 +1,23 @@
// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERWINDOWPARAMETERS_HPP
#define NAZARA_RENDERWINDOWPARAMETERS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <vector>
namespace Nz
{
struct RenderWindowParameters
{
std::vector<PixelFormatType> depthFormats = {Nz::PixelFormatType_Depth32, Nz::PixelFormatType_Depth24}; //< By order of preference
bool verticalSync = false;
};
}
#endif // NAZARA_RENDERWINDOWPARAMETERS_HPP

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@@ -18,6 +18,7 @@
namespace Nz
{
class RendererImpl;
class RenderWindowImpl;
using CreateRendererImplFunc = RendererImpl*(*)();
@@ -27,6 +28,8 @@ namespace Nz
RendererImpl() = default;
virtual ~RendererImpl();
virtual std::unique_ptr<RenderWindowImpl> CreateRenderWindowImpl() = 0;
virtual bool IsBetterThan(const RendererImpl* other) const = 0;
virtual RenderAPI QueryAPI() const = 0;