VulkanRenderer: Add RenderWindow wrapper
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@@ -2,80 +2,57 @@
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// Interface inspirée de la SFML par Laurent Gomila
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#pragma once
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#ifndef NAZARA_RENDERWINDOW_HPP
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#define NAZARA_RENDERWINDOW_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/ContextParameters.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Utility/Window.hpp>
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#include <vector>
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#include <Nazara/Renderer/RenderWindow.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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namespace Nz
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{
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class AbstractImage;
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class Context;
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class Texture;
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struct ContextParameters;
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class NAZARA_RENDERER_API RenderWindow : public RenderTarget, public Window
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inline RenderWindow::RenderWindow() :
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m_framerateLimit(0U)
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{
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public:
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RenderWindow() = default;
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RenderWindow(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
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RenderWindow(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
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RenderWindow(const RenderWindow&) = delete;
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RenderWindow(RenderWindow&&) = delete; ///TODO
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virtual ~RenderWindow();
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}
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bool CopyToImage(AbstractImage* image, const Vector3ui& dstPos = Vector3ui(0U)) const;
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bool CopyToImage(AbstractImage* image, const Rectui& rect, const Vector3ui& dstPos = Vector3ui(0U)) const;
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inline RenderWindow::RenderWindow(VideoMode mode, const String& title, UInt32 style, const RenderWindowParameters& parameters) :
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RenderWindow()
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{
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ErrorFlags errFlags(ErrorFlag_ThrowException, true);
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bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const ContextParameters& parameters = ContextParameters());
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bool Create(WindowHandle handle, const ContextParameters& parameters = ContextParameters());
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Create(mode, title, style, parameters);
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}
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void Display();
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inline RenderWindow::RenderWindow(WindowHandle handle, const RenderWindowParameters& parameters)
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{
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ErrorFlags errFlags(ErrorFlag_ThrowException, true);
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void EnableVerticalSync(bool enabled);
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Create(handle, parameters);
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}
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unsigned int GetHeight() const override;
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RenderTargetParameters GetParameters() const override;
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unsigned int GetWidth() const override;
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inline bool RenderWindow::Create(VideoMode mode, const String& title, UInt32 style, const RenderWindowParameters& parameters)
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{
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m_parameters = parameters;
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bool IsRenderable() const override;
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bool IsValid() const;
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return Window::Create(mode, title, style);
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}
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void SetFramerateLimit(unsigned int limit);
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inline bool RenderWindow::Create(WindowHandle handle, const RenderWindowParameters& parameters)
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{
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m_parameters = parameters;
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// Fonctions OpenGL
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ContextParameters GetContextParameters() const;
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bool HasContext() const override;
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return Window::Create(handle);
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}
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RenderWindow& operator=(const RenderWindow&) = delete;
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RenderWindow& operator=(RenderWindow&&) = delete; ///TODO
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inline RenderWindowImpl* Nz::RenderWindow::GetImpl()
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{
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return m_impl.get();
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}
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protected:
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bool Activate() const override;
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void EnsureTargetUpdated() const override;
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bool OnWindowCreated() override;
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void OnWindowDestroy() override;
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void OnWindowResized() override;
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inline bool RenderWindow::IsValid() const
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{
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return m_impl != nullptr;
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}
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private:
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mutable std::vector<UInt8> m_buffer;
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Clock m_clock;
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ContextParameters m_parameters;
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mutable Context* m_context = nullptr;
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unsigned int m_framerateLimit = 0;
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};
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inline void RenderWindow::SetFramerateLimit(unsigned int limit)
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{
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m_framerateLimit = limit;
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}
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}
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#endif // NAZARA_RENDERWINDOW_HPP
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