VulkanRenderer: Add RenderWindow wrapper
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include/Nazara/Renderer/RenderWindowParameters.hpp
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include/Nazara/Renderer/RenderWindowParameters.hpp
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERWINDOWPARAMETERS_HPP
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#define NAZARA_RENDERWINDOWPARAMETERS_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <vector>
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namespace Nz
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{
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struct RenderWindowParameters
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{
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std::vector<PixelFormatType> depthFormats = {Nz::PixelFormatType_Depth32, Nz::PixelFormatType_Depth24}; //< By order of preference
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bool verticalSync = false;
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};
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}
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#endif // NAZARA_RENDERWINDOWPARAMETERS_HPP
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