VulkanRenderer: Add RenderWindow wrapper

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This commit is contained in:
Lynix
2016-09-15 00:44:22 +02:00
parent bdedd05032
commit f709ca4997
16 changed files with 259 additions and 605 deletions

View File

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_RENDERWINDOW_HPP
#define NAZARA_VULKANRENDERER_RENDERWINDOW_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/RenderWindowImpl.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/VkCommandBuffer.hpp>
#include <Nazara/VulkanRenderer/VkCommandPool.hpp>
#include <Nazara/VulkanRenderer/VkDevice.hpp>
#include <Nazara/VulkanRenderer/VkDeviceMemory.hpp>
#include <Nazara/VulkanRenderer/VkFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VkImage.hpp>
#include <Nazara/VulkanRenderer/VkRenderTarget.hpp>
#include <Nazara/VulkanRenderer/VkSurface.hpp>
#include <Nazara/VulkanRenderer/VkSwapchain.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VkRenderWindow : public VkRenderTarget, public RenderWindowImpl
{
public:
VkRenderWindow();
VkRenderWindow(const VkRenderWindow&) = delete;
VkRenderWindow(VkRenderWindow&&) = delete; ///TODO
virtual ~VkRenderWindow();
bool Acquire(UInt32* index) const override;
void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
bool Create(WindowHandle handle, const Vector2ui& size, const RenderWindowParameters& parameters) override;
inline const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
inline UInt32 GetFramebufferCount() const;
inline const Vk::DeviceHandle& GetDevice() const;
inline UInt32 GetPresentableFamilyQueue() const;
inline const Vk::Surface& GetSurface() const;
inline const Vk::Swapchain& GetSwapchain() const;
void Present(UInt32 imageIndex) override;
VkRenderWindow& operator=(const VkRenderWindow&) = delete;
VkRenderWindow& operator=(VkRenderWindow&&) = delete; ///TODO
private:
bool SetupDepthBuffer(const Vector2ui& size);
bool SetupRenderPass(const Vector2ui& size);
bool SetupSwapchain(const Vector2ui& size);
Clock m_clock;
VkColorSpaceKHR m_colorSpace;
VkFormat m_colorFormat;
VkFormat m_depthStencilFormat;
VkPhysicalDevice m_physicalDevice;
std::vector<Vk::Framebuffer> m_frameBuffers;
Vk::DeviceHandle m_device;
Vk::DeviceMemory m_depthBufferMemory;
Vk::Image m_depthBuffer;
Vk::ImageView m_depthBufferView;
Vk::Queue m_presentQueue;
Vk::Surface m_surface;
Vk::Swapchain m_swapchain;
UInt32 m_presentableFamilyQueue;
};
}
#include <Nazara/VulkanRenderer/VkRenderWindow.inl>
#endif // NAZARA_VULKANRENDERER_RENDERWINDOW_HPP