Shader: Rework scope handling
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@@ -56,6 +56,8 @@ namespace Nz::ShaderAst
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Expression& operator=(const Expression&) = delete;
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Expression& operator=(Expression&&) noexcept = default;
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std::optional<ExpressionType> cachedExpressionType;
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};
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struct NAZARA_SHADER_API AccessMemberExpression : public Expression
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