VulkanRenderer: Fix handling of shader modules

This commit is contained in:
Jérôme Leclercq 2021-04-04 20:29:44 +02:00
parent 09df5f389e
commit feffcfa6e5
8 changed files with 223 additions and 132 deletions

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@ -29,8 +29,8 @@ namespace Nz
std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(const ShaderAst& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) override;
std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;

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@ -0,0 +1,53 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
#define NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Shader/ShaderNodes.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanShaderModule : public ShaderModule
{
public:
struct Stage;
VulkanShaderModule() = default;
VulkanShaderModule(const VulkanShaderModule&) = delete;
VulkanShaderModule(VulkanShaderModule&&) = delete;
~VulkanShaderModule() = default;
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize);
inline const Vk::ShaderModule& GetHandle() const;
inline const std::vector<Stage>& GetStages() const;
VulkanShaderModule& operator=(const VulkanShaderModule&) = delete;
VulkanShaderModule& operator=(VulkanShaderModule&&) = delete;
struct Stage
{
ShaderStageType stage;
std::string name;
};
private:
Vk::ShaderModule m_shaderModule;
std::vector<Stage> m_stages;
};
}
#include <Nazara/VulkanRenderer/VulkanShaderModule.inl>
#endif // NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP

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@ -2,19 +2,19 @@
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanShaderStage.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
inline const Vk::ShaderModule& VulkanShaderStage::GetHandle() const
inline const Vk::ShaderModule& VulkanShaderModule::GetHandle() const
{
return m_shaderModule;
}
inline ShaderStageType VulkanShaderStage::GetStageType() const
inline auto VulkanShaderModule::GetStages() const -> const std::vector<Stage>&
{
return m_stage;
return m_stages;
}
}

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@ -1,44 +0,0 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
#define NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanShaderStage : public ShaderModule
{
public:
VulkanShaderStage() = default;
VulkanShaderStage(const VulkanShaderStage&) = delete;
VulkanShaderStage(VulkanShaderStage&&) = delete;
~VulkanShaderStage() = default;
bool Create(Vk::Device& device, const ShaderAst& shader, const ShaderWriter::States& states);
bool Create(Vk::Device& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);
inline const Vk::ShaderModule& GetHandle() const;
inline ShaderStageType GetStageType() const;
VulkanShaderStage& operator=(const VulkanShaderStage&) = delete;
VulkanShaderStage& operator=(VulkanShaderStage&&) = delete;
private:
Vk::ShaderModule m_shaderModule;
ShaderStageType m_stage;
};
}
#include <Nazara/VulkanRenderer/VulkanShaderStage.inl>
#endif // NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP

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@ -7,7 +7,7 @@
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderStage.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
#include <Nazara/VulkanRenderer/VulkanSingleFramebuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
@ -46,25 +46,25 @@ namespace Nz
{
auto pipelineLayout = std::make_shared<VulkanRenderPipelineLayout>();
if (!pipelineLayout->Create(*this, std::move(pipelineLayoutInfo)))
return {};
throw std::runtime_error("failed to instanciate vulkan render pipeline layout");
return pipelineLayout;
}
std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(const ShaderAst& shaderAst, const ShaderWriter::States& states)
std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states)
{
auto stage = std::make_shared<VulkanShaderStage>();
if (!stage->Create(*this, shaderAst, states))
return {};
auto stage = std::make_shared<VulkanShaderModule>();
if (!stage->Create(*this, stages, shaderAst, states))
throw std::runtime_error("failed to instanciate vulkan shader module");
return stage;
}
std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
std::shared_ptr<ShaderModule> VulkanDevice::InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
auto stage = std::make_shared<VulkanShaderStage>();
if (!stage->Create(*this, type, lang, source, sourceSize))
return {};
auto stage = std::make_shared<VulkanShaderModule>();
if (!stage->Create(*this, stages, lang, source, sourceSize))
throw std::runtime_error("failed to instanciate vulkan shader module");
return stage;
}

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@ -6,7 +6,7 @@
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderStage.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
#include <cassert>
#include <Nazara/VulkanRenderer/Debug.hpp>
@ -166,13 +166,15 @@ namespace Nz
for (auto&& stagePtr : pipelineInfo.shaderModules)
{
Nz::VulkanShaderStage& vulkanStage = *static_cast<Nz::VulkanShaderStage*>(stagePtr.get());
VkPipelineShaderStageCreateInfo& createInfo = shaderStageCreateInfos.emplace_back();
createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
createInfo.module = vulkanStage.GetHandle();
createInfo.pName = "main";
createInfo.stage = ToVulkan(vulkanStage.GetStageType());
Nz::VulkanShaderModule& vulkanModule = *static_cast<Nz::VulkanShaderModule*>(stagePtr.get());
for (auto& stage : vulkanModule.GetStages())
{
VkPipelineShaderStageCreateInfo& createInfo = shaderStageCreateInfos.emplace_back();
createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
createInfo.module = vulkanModule.GetHandle();
createInfo.pName = stage.name.data();
createInfo.stage = ToVulkan(stage.stage);
}
}
return shaderStageCreateInfos;

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@ -0,0 +1,144 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
#include <Nazara/Shader/ShaderAstSerializer.hpp>
#include <Nazara/Shader/ShaderLangLexer.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <Nazara/Shader/SpirvDecoder.hpp>
#include <Nazara/Shader/SpirvWriter.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
namespace
{
struct SpirvEntryPointExtractor : SpirvDecoder
{
struct EntryPoint
{
SpirvExecutionModel executionModel;
std::string name;
};
std::vector<EntryPoint> entryPoints;
bool HandleOpcode(const SpirvInstruction& instruction, UInt32 wordCount) override
{
switch (instruction.op)
{
// All instructions that can appear before OpEntryPoint
case SpirvOp::OpCapability:
case SpirvOp::OpExtension:
case SpirvOp::OpExtInstImport:
case SpirvOp::OpMemoryModel:
return true;
case SpirvOp::OpEntryPoint:
{
SpirvExecutionModel executionModel = static_cast<SpirvExecutionModel>(ReadWord());
std::string name = ReadString();
entryPoints.push_back({
executionModel,
std::move(name)
});
return true;
}
// Return false for other instructions (which means OpEntryPoint will no longer appear from here)
default:
return false;
}
}
};
}
bool VulkanShaderModule::Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states)
{
SpirvWriter::Environment env;
SpirvWriter writer;
writer.SetEnv(env);
std::vector<UInt32> code = writer.Generate(shaderAst, states);
return Create(device, shaderStages, ShaderLanguage::SpirV, code.data(), code.size() * sizeof(UInt32));
}
bool VulkanShaderModule::Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
switch (lang)
{
case ShaderLanguage::GLSL:
case ShaderLanguage::HLSL:
case ShaderLanguage::MSL:
break;
case ShaderLanguage::NazaraBinary:
{
auto shader = ShaderAst::UnserializeShader(source, sourceSize);
return Create(device, shaderStages, shader, {});
}
case ShaderLanguage::NazaraShader:
{
std::vector<Nz::ShaderLang::Token> tokens = Nz::ShaderLang::Tokenize(std::string_view(static_cast<const char*>(source), sourceSize));
Nz::ShaderLang::Parser parser;
Nz::ShaderAst::StatementPtr shaderAst = parser.Parse(tokens);
return Create(device, shaderStages, shaderAst, {});
}
case ShaderLanguage::SpirV:
{
SpirvEntryPointExtractor extractor;
extractor.Decode(reinterpret_cast<const Nz::UInt32*>(source), sourceSize);
ShaderStageTypeFlags remainingStages = shaderStages;
for (auto& entryPoint : extractor.entryPoints)
{
ShaderStageType stageType;
switch (entryPoint.executionModel)
{
case SpirvExecutionModel::Fragment:
stageType = ShaderStageType::Fragment;
break;
case SpirvExecutionModel::Vertex:
stageType = ShaderStageType::Vertex;
break;
default:
continue; //< Ignore
}
m_stages.push_back({
stageType,
std::move(entryPoint.name)
});
remainingStages.Clear(stageType);
}
if (remainingStages != 0)
{
NazaraError("Vulkan shader module does not handle all requested stage types");
return false;
}
if (!m_shaderModule.Create(device, reinterpret_cast<const Nz::UInt32*>(source), sourceSize))
{
NazaraError("failed to create shader module");
return false;
}
return true;
}
}
NazaraError("this language is not supported");
return false;
}
}

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@ -1,64 +0,0 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanShaderStage.hpp>
#include <Nazara/Shader/ShaderAst.hpp>
#include <Nazara/Shader/ShaderAstSerializer.hpp>
#include <Nazara/Shader/SpirvWriter.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
bool VulkanShaderStage::Create(Vk::Device& device, const ShaderAst& shader, const ShaderWriter::States& states)
{
m_stage = shader.GetStage();
SpirvWriter::Environment env;
SpirvWriter writer;
writer.SetEnv(env);
std::vector<UInt32> code = writer.Generate(shader, states);
return Create(device, m_stage, ShaderLanguage::SpirV, code.data(), code.size() * sizeof(UInt32));
}
bool VulkanShaderStage::Create(Vk::Device& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
m_stage = type;
switch (lang)
{
case ShaderLanguage::NazaraBinary:
{
auto shader = UnserializeShader(source, sourceSize);
if (shader.GetStage() != type)
throw std::runtime_error("incompatible shader stage");
if (!Create(device, shader, {}))
return false;
break;
}
case ShaderLanguage::SpirV:
{
if (!m_shaderModule.Create(device, reinterpret_cast<const Nz::UInt32*>(source), sourceSize))
{
NazaraError("Failed to create shader module");
return false;
}
break;
}
default:
{
NazaraError("this language is not supported");
return false;
}
}
return true;
}
}