Shader: Rework scope handling
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@@ -21,7 +21,7 @@ namespace Nz
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class NAZARA_SHADER_API SpirvAstVisitor : public ShaderAst::ExpressionVisitorExcept, public ShaderAst::StatementVisitorExcept
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{
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public:
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inline SpirvAstVisitor(SpirvWriter& writer, std::vector<SpirvBlock>& blocks, ShaderAst::AstCache* cache);
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inline SpirvAstVisitor(SpirvWriter& writer, std::vector<SpirvBlock>& blocks);
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SpirvAstVisitor(const SpirvAstVisitor&) = delete;
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SpirvAstVisitor(SpirvAstVisitor&&) = delete;
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~SpirvAstVisitor() = default;
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@@ -53,10 +53,10 @@ namespace Nz
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SpirvAstVisitor& operator=(SpirvAstVisitor&&) = delete;
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private:
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inline const ShaderAst::ExpressionType& GetExpressionType(ShaderAst::Expression& expr) const;
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void PushResultId(UInt32 value);
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UInt32 PopResultId();
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ShaderAst::AstCache* m_cache;
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std::vector<SpirvBlock>& m_blocks;
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std::vector<UInt32> m_resultIds;
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SpirvBlock* m_currentBlock;
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