Shader: Add support for branching and discard statements
This commit is contained in:
@@ -35,16 +35,15 @@ namespace Nz
|
||||
enum class BinaryType
|
||||
{
|
||||
Add, //< +
|
||||
Subtract, //< -
|
||||
Multiply, //< *
|
||||
Divide, //< /
|
||||
|
||||
CompEq, //< ==
|
||||
CompGe, //< >=
|
||||
CompGt, //< >
|
||||
CompLe, //< <=
|
||||
CompLt, //< <
|
||||
CompNe //< <=
|
||||
CompNe, //< <=
|
||||
Divide, //< /
|
||||
Multiply, //< *
|
||||
Subtract, //< -
|
||||
};
|
||||
|
||||
enum class BuiltinEntry
|
||||
|
||||
Reference in New Issue
Block a user