Shader: Add support for branching and discard statements
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@@ -12,6 +12,11 @@ namespace Nz::ShaderLang
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{
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}
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inline ShaderAst::StatementPtr Parse(const std::string_view& source)
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{
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return Parse(Tokenize(source));
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}
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inline ShaderAst::StatementPtr Parse(const std::vector<Token>& tokens)
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{
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Parser parser;
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