Shader: Add support for branching and discard statements
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@@ -40,9 +40,12 @@ namespace Nz::ShaderLang
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ForceCLocale forceCLocale;
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std::unordered_map<std::string, TokenType> reservedKeywords = {
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{ "discard", TokenType::Discard },
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{ "else", TokenType::Else },
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{ "external", TokenType::External },
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{ "false", TokenType::BoolFalse },
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{ "fn", TokenType::FunctionDeclaration },
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{ "if", TokenType::If },
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{ "let", TokenType::Let },
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{ "option", TokenType::Option },
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{ "return", TokenType::Return },
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@@ -263,10 +266,10 @@ namespace Nz::ShaderLang
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if (next == '=')
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{
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currentPos++;
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tokenType = TokenType::GreatherThanEqual;
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tokenType = TokenType::GreaterThanEqual;
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}
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else
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tokenType = TokenType::GreatherThan;
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tokenType = TokenType::GreaterThan;
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break;
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}
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